Stormblood (5e Race)

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The sky quakes with power and the battle field grows silent. With a flash of lightning the stormblood runs through the battle field. No one in his path stood a chance.

Stormbloods are a born when a human woman is cursed by storm magic. They typically look like humans though they have white hair. When channelling their storm energy their eyes glow a shocking blue


Whether it be an angry sorcerer or a freak accident in a storm you've got your storm powers you now have the force of a storm running through your veins.


A stormblood is almost indistinguishable from humans and as such are usually found in human societies.

Stormblood Names[edit]

Stormbloods have varying names, as they identify more as humans.

Stormblood Traits[edit]

Stormbloods can use their magic depending on the kind of curse.
Ability Score Increase. Your Constitution score increases by 1 and any other ability score of your choice increases by 1.
Age. You age normally until 25 when you slowly age for centuries.
Alignment. Stormbloods can be of any alignment.
Size. Your size is medium.
Speed. Your base walking speed is 30 feet.
Being of Light. You have resistance to lightning damage.
Electrified Body. When you are targeted by a melee attack, you may use your reaction to emit poisonous spores in the creature's direction. The affected creature must make a DC 8 + your proficiency bonus + your Constitution modifier Constitution saving throw to take half of the 2d6 lightning damage and not lose their reaction until the start of their next turn. This effect increases in damage by 1d6 when you reach 6th level(3d6), 11th level(4d6), and 16th level(5d6). Once you use this trait, you can not use it again until you finish a short or long rest.
Storm Overflow. When you are reduced to 0 hit points and knocked unconscious, storm energy flows wildly out of you. The weather turns to a lightning storm and anyone within 15 feet of you must make a DC 8 + your proficiency bonus + your Constitution modifier Dexterity saving throw or be knocked back 10 feet.
Wind Walker. Heavy wind and rain do not count as difficult terrain for you.
Languages. You speak Common, Primordial, and one other language of your choice.

Storm Conjurer[edit]

The magic of a Stormblood can manifest in dangerous ways. Some Stormbloods are more proficient with their magic in a more technical way

Ability Score Increase. Your Charisma score is increased by 1.
Mastery of Lightning. You learn the lightning orb cantrip. Charisma is your spellcasting ability for this spell.
Storm Runner. You can call upon the storm to get you where you need to go. The winds carry you and you can hover 5 feet off of the ground.

Storm Brawler[edit]

A primal power swells within the Storm Brawler as the power of a storm bubbles within waiting to be released.

Ability Score Increase. Your Strength score is increased by 1.
Conductivity. You can channel your pure lightning energy into your weapon. Metal weapons you are proficient with do an extra 1 lighting damage.
Might of the Storm. The storm fuels you. You are considered a size larger when determining carry capacity.

Random Height and Weight[edit]

5′ 0″ +3d6 120 lb. × (2d6) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

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