Stormblood (5e Race)

From D&D Wiki

Jump to: navigation, search

Stormblood[edit]

Great thunder, rage strong!

Physical Description[edit]

Stormbloods take after their ancestral father, the great Fenrir. As such, they resemble lycanthropes. Their skeletal structure has a curious blend of metal bones, particularly near the claws, which allow them to use them as conduits of electric energy. Stormblood eyes are usually an electric blue, and their hair can often appear to stand on end due to the currents that course through them. Matured stormbloods have sparking lightning marks that cross under their fur, appearing like bolts or veins of electricity on their skin.

History[edit]

The great Fenrir, devourer of the sun, was the bringer of the dark calm afore the terrifying storms which promised no daylight to follow. They rumbled with a life unlike that of even Thor's lightning and thunder. When the great chain was woven to tie down the celestial menace, his angry yowls and unchained power called out from the dungeon where he was imprisoned, bringing about his savage children in the wild from whence the storms had struck. They appeared to be normal wolves at first, but their size was bigger, and they could stand on their hind legs, blasting lightning with their front paws. Thus were the stormblood, whose essence is derived from the darkest of storms in the twilight of the gods.

Society[edit]

Stormbloods are usually gathered in packs away from civilizations, particularly humans and elves. They have some interest and interaction with dwarves, who they see as interesting little workers. Their electric powers have also allowed them to collaborate with gnomes and their tendency for tinkering, eventually making a few rudimentary electronics. Some show great reverence for the storm giants, choosing to work for them as servants or slaves. Within their own packs, stormbloods are very secretive, communicating via touch and transfer of subtle electric shocks rather than talking. They revere the rainy and stormy seasons, usually hibernating for sunnier times. Their nighttime meal is a big collective feast where their hunt is offered in the name of their ancestor, in hopes that it will give him strength to break from his chains and bring night to the world.

Temperament[edit]

While stormblood show dislike of light, they are not actually adversely affected by it like the drow are. Some will discover this beyond the common stigma of their societies, and then venture in the sunlit days. They can be steadfast allies, believing in repaying debts of life in full, as well as vengeance. Their general personality can change like a lightning strike however, sudden and unforeseen. Their mercurial nature thus makes them very easy to offend and hard to please.

Stormblood Names[edit]

Stormbloods take names from the Giant language of Jotun, with some Dwarvish accents.

Male: Muirbog, Blamdar, Soxvun, Dlerdan

Female: Nysvir, Cacdros, Ecrielle, Mystlun

Stormblood Traits[edit]

Wolves with the power of the storm
Ability Score Increase. Your Constitution score increases by 1 and your Wisdom score increases by 2.
Age. You mature at 25 usually, which is when you gain your lightning pattern. Stormbloods usually live until they are about 175.
Alignment. Stormbloods are usually chaotic, with temperaments as unpredictable as lightning.
Size. These wolves are around the size of humans. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Lightning Vein. The very essence of storms course within you. You are resistant to lightning damage.
Electrified Body. When you are targeted by a melee attack, you may use your reaction to emit an electric charge from your body in defense. All creatures within 10 feet of you must make a Constitution saving throw (DC 8 + your proficiency bonus + your Wisdom modifier). On a failure, a creature takes 2d6 lightning damage and cannot use their reaction until the end of their next turn. On a success, they take half the damage and suffer no other effects. This effect increases in damage by 1d6 when you reach 6th level (3d6), 11th level (4d6), and 17th level (5d6). Once you use this trait, you can not use it again until you finish a short or long rest.
Shock Strikers. Your electrified claws are basically natural weapons for you to make unarmed strikes. If you hit with them, you deal lightning damage equal to your proficiency bonus.
Storm Eyes. Your eyes are trained to see past pouring rains and storm mists. While in a lightly obscured area, you can make your Wisdom (Perception) checks as normal, instead of with disadvantage.
Languages. You speak Common, Primordial, and one other language of your choice.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
5′ 0″ +3d6 120 lb. × (2d6) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)


Back to Main Page5e HomebrewRaces

Home of user-generated,
homebrew pages!


Advertisements: