Stone Troll (5e Creature)
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Large giant, chaotic evil
Regeneration. The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.
Magic Resistance. The troll has advantage on saving throws against spells and other magical effects.
Multiattack. The troll makes two attacks: one with its bite and one with its greatclub or two attacks with its greatclub.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Greatclub. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Rock. Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 20 (3d10 + 4) bludgeoning damage.
Stone trolls are a peculiar breed of troll that lives primarily underground or in mountain regions. They have grey hard rock-like skin, hence their name.