Sticky Bomb (5e Equipment)
From D&D Wiki
Wondrous item, uncommon
The flask can be thrown as an improvised weapon. If it hits, it sticks to a creature that is hit with the flask. A DC 10 Intelligence (Investigation) check by the targeted creature is required to notice the location of the flask. The creature mistakes it for a regular flask unless the creature makes a DC 10 Intelligence (Arcana) check. The one who threw the flask can activate the bomb with a click of their fingers; the creature hit and any creatures within 5 feet of it take 4d6 force damage and are knocked back up to 5 feet.
Ingredients: If different sticky substances and magic are used change the stats accordingly
- Sticky Substance created by creature; E.g. Spider webs
- Arcane Magic
- Prickled Substance created by plant; E.g. Cactus Needles