Stick Fighter (5e Class)

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Stick fighter[edit]

You are a skilled warrior who trains everyday, making you skills sharper and less predictable. Your receive a letter in the mail that is an invitation to a tournment where you fight other contestants to a knock out and in some cases death. This event is called the Rock Hard Gladiator tournament, you've heard of this before because of all the legends that came out of it. But this isn't that old generation, this is now and you are a young newcomer. It's time to prove yourself worthy of being the strongest and win!

<!-Introduction Leader->[edit]

Creating a Stick fighters[edit]


Quick Build

You can make a Stick fighter quickly by following these suggestions. First, Strength or dexterity should be your highest ability score, followed by constitution. Second, choose any background.

Class Features

As a you gain the following class features.

Hit Points

Hit Dice: 1d10 per level
Hit Points at 1st Level: 1d10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per level after 1st

Proficiencies

Armor: None
Weapons: Simple melee, simple ranged, martial Melee
Tools: One set of artisans tools
Saving Throws: Dex and con
Skills: pick any four of your choice

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • If you are using starting wealth, you have 5d4 x 10 in funds.

Table: The

Level Proficiency
Bonus
Features Unarmed die
1st +2 Unarmored defense, Unarmed strike 1d6
2nd +2 action surge, unarmored movement 1d6
3rd +2 SF path, Specialized weapon 1d6
4th +2 Ability Score Improvement 1d6
5th +3 Extra attack, Sync Collab 2d6
6th +3 Ability score improvement 2d6
7th +3 SF path, Evasion 2d6
8th +3 Ability Score Improvement, Action Surge(2) 2d6
9th +4 strength of will, Specialized weapon upgrade 2d6
10th +4 SF path, Dual sync Collab 2d8
11th +4 Extra attack(2) 2d8
12th +4 Ability Score Improvement 2d8
13th +5 limit break 2d8
14th +5 Ability score improvement 2d8
15th +5 SF path 2d10
16th +5 Ability Score Improvement, action surge(3) 2d10
17th +6 Full sync collab 2d10
18th +6 SF path 2d10
19th +6 Ability Score Improvement 3d12
20th +6 Extra attack(3) 3d12

Unarmored Defense[edit]

At 1st level through all your training and dedication your body has rejected the need for armor. When not wearing armor you gain an AC of 11 + Dex + constitution

unarmed Strikes[edit]

Weapons break but you don't, your body is strong enough to endure what your weapons can't. At 1st level you gain access to unarmed strikes 1d6+dex mod and a bonus action unarmed strike


<!-Subclass Feature->[edit]

<!-At <!-insert level-> level, you chose a <!-insert name of subclass feature i.e. path, archetype, discipline, etc.->. Choose between <!-list the subclass options->, <!-all/both-> detailed at the end of the class description. Your choice grants you features at <!-insert the level when subclass features begin-> and again at <!-list all the levels the class gains subclass features->.->

Ability Score Improvement[edit]

When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

<!-Class Feature->[edit]

<!-Class feature game rule information->


<!-Class Option 1->[edit]

<!-For subclasses introduce this class option here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Option 2->[edit]

<!-Introduce this subclass here->

<!-Class Feature->

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Spell List[edit]

You know all of the spells on the basic spell list and additional spells based on your subclass.

1st Level

<!-1st level spell list->

2nd Level

<!-2nd level spell list->

3rd Level

<!-3rd level spell list->

4th Level

<!-4th level spell list->

5th Level

<!-5th level spell list->

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:

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