Steorra the Starseer (5e Creature)

From D&D Wiki

Jump to: navigation, search
FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Octopath Traveler franchise, and/or include content directly affiliated with and/or owned by Square Enix. D&D Wiki neither claims nor implies any rights to Octopath Traveler copyrights, trademarks, or logos, nor any owned by Square Enix. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png

Steorra the Starseer[edit]

Large celestial, neutral


Armor Class 17
Hit Points 189 (18d10 + 90)
Speed 40 ft., fly 60 ft.


STR DEX CON INT WIS CHA
16 (+3) 30 (+10) 20 (+5) 28 (+9) 30 (+10) 27 (+8)

Saving Throws Dex +16, Int +15, Wis +16, Cha +14
Skills Acrobatics +16, Arcana +15, Insight +16, Medicine +16, Nature +15, Perception +16, Performance +14
Damage Immunities force, necrotic, radiant
Condition Immunities blinded, charmed, frightened
Senses truesight 300 ft., passive Perception 26
Languages Celestial, Common
Challenge 20 (25,000 XP)


Heavenly Protection. When Steorra would take damage, roll a d6. On a 6, Steorra does not take damage.

Legendary Resistance (3/Day). If Steorra fails a saving throw, it may choose to succeed instead.

ACTIONS

Multiattack. Steorra uses two of Wandering Star, Lost Star or Baleful Star.

Wandering Star. Ranged Spell Attack: +16 to hit, reach 80/320 ft., one target. Hit: 36 (4d12 + 10) radiant damage. A creature hit by this attack must make a DC 24 Wisdom saving throw or suffer the effects of the confusion spell.

Lost Stars. Ranged Spell Attack: +16 to hit, reach 80/320 ft., three targets. Hit: 17 (2d6 + 10) radiant damage. A creature hit by this attack must make a DC 24 Wisdom saving throw or suffer the effects of the confusion spell.

Baleful Star. Ranged Spell Attack: +16 to hit, reach 80/320 ft., three targets. Hit: 42 (5d12 + 10) necrotic damage.

Shooting Star. Ranged Spell Attack: +16 to hit, reach 80/320 ft., three targets. Hit: 36 (4d12 + 10) damage. The first attack deals force damage, the second deals radiant damage, and the third deals necrotic damage.

Omniscience (Recharge 5-6). Steorra uses Shooting Star twice.

LEGENDARY ACTIONS

The Steorra can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Steorra regains spent legendary actions at the start of its turn.

Reflect. Steorra deals force damage equal to the amount of damage she took from the previous weapon attack she was hit by one creature within 5 feet.
Restore Balance. Steorra chooses one creature she can see within 60 feet. That creature has all magical effects on it, as well as on its equipment, suppressed until the end of Steorra's next turn.
Song of the Starseer (Costs 2 Actions). Steorra sings a song of protection. Until the start of her next turn, her AC increases by 5.

ee5326f1a11b76f65c27899a0a3a4d1f9f35403br1-373-452v2_hq.jpg
Steorra as seen in Octopath Traveler.

Steorra is one of the gods of the Orsterra pantheon. The tome Trial of the Twelve, Volume VII describes how the twelve gods sealed away a “terrible power,” the thirteenth god Galdera.



Back to Main Page5e Homebrew5e Creatures

Home of user-generated,
homebrew pages!


Advertisements: