Steorra the Starseer (5e Creature)

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Steorra the Starseer[edit]

Large celestial, neutral


Armor Class 20
Hit Points 189 (18d10 + 90)
Speed 40 ft., fly 60 ft.


STR DEX CON INT WIS CHA
16 (+3) 30 (+10) 20 (+5) 28 (+9) 30 (+10) 27 (+8)

Saving Throws Dex +16, Int +15, Wis +16, Cha +14
Skills Acrobatics +16, Arcana +15, Insight +16, Medicine +16, Nature +15, Perception +16, Performance +14
Proficiency Bonus +6
Damage Immunities force, necrotic, radiant
Condition Immunities blinded, charmed, frightened
Senses truesight 300 ft., passive Perception 26
Languages all
Challenge 20 (25,000 XP)


Heavenly Protection. When Steorra would take damage, roll a d6. On a 6, Steorra does not take damage.

Legendary Resistance (3/Day). If Steorra fails a saving throw, she may choose to succeed instead.

ACTIONS

Multiattack. Steorra makes two attacks with Baleful Star, Lost Stars or Wandering Star, each one with a different attack.

Baleful Star. Ranged Spell Attack: +16 to hit, range 80/320 ft., one to three targets. Hit: 42 (5d12 + 10) necrotic damage.

Lost Stars. Ranged Spell Attack: +16 to hit, range 80/320 ft., one to three targets. Hit: 17 (2d6 + 10) radiant damage. If the target is a creature, it must succeed on a DC 24 Wisdom saving throw or suffer the effects of the confusion spell.

Shooting Star. Ranged Spell Attack: +16 to hit, range 80/320 ft., one to three targets. Hit: 36 (4d12 + 10) damage. The first attack deals force damage, the second deals radiant damage, and the third deals necrotic damage.

Wandering Star. Ranged Spell Attack: +16 to hit, range 80/320 ft., one target. Hit: 36 (4d12 + 10) radiant damage. If the target is a creature, it must succeed on a DC 24 Wisdom saving throw or suffer the effects of the confusion spell.

Omniscience (Recharge 5-6). Steorra uses Shooting Star twice.


LEGENDARY ACTIONS

Steorra can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Steorra regains spent legendary actions at the start of her turn.

Reflect. Steorra deals force damage equal to the amount of damage she took from the previous weapon attack she was hit by one creature within 5 feet.
Restore Balance. Steorra chooses one creature she can see within 60 feet. That creature has all magical effects on it, as well as on its equipment, suppressed until the end of Steorra's next turn.
Song of the Starseer (Costs 2 Actions). Steorra sings a song of protection. Until the start of her next turn, her AC increases by 5.

ee5326f1a11b76f65c27899a0a3a4d1f9f35403br1-373-452v2_hq.jpg
Steorra as seen in Octopath Traveler.

Steorra is one of the gods of the Orsterra pantheon. The tome Trial of the Twelve, Volume VII describes how the twelve gods sealed away a “terrible power,” the thirteenth god Galdera.

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