Steeler (5e Class)
Steeler[edit]
Steeler is a race-based class to be a Steeler you either have to be a Bounie or have special permission from your DM.
<!-Introduction Leader->[edit]
Creating a Steeler[edit]
Bounie being stealthy tricksters fit the roll of Steeler well. How do you come to the path of being a Steeler? How were you trained? What made you think this was the right path for you? Did something push you into becoming more? Think about how you came to this path and how you will continue forward.
- Quick Build
You can make a Steeler quickly by following these suggestions. First, Dexterity should be your highest ability score, followed by Constitution and Charisma. Second, choose the Finder background (https://www.dandwiki.com/wiki/Finder_(5e_Background) ). Third, choose the Sleight of Hand Skill. Fourth, choose <!-elaborate on equipment choices->
Class Features
As a Steeler you gain the following class features.
- Hit Points
Hit Dice: 1d20 per Steeler level
Hit Points at 1st Level: 20 + Constitution modifier
Hit Points at Higher Levels: 1d20 (or 11) + Constitution modifier per Steeler level after 1st
- Proficiencies
Armor: None
Weapons: Daggers, Sickles, Knives, Darts, Slings, Blowgun, Throwing Knives, Shuriken, Improvised weapons
Tools: Thieves’ Tools, Espionage Kit, Trickster’s Kit, Assassin Kit, Healer’s Kit https://roll20.net/compendium/dnd5e/Healer's%20Kit#content
Saving Throws: Dexterity, Constitution
Skills: Stealth, Medicine, Athletics, Acrobatics, (Choose One from Investigation, Sleight of Hand, Perception)
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) 2 Daggers or (b) 2 Sickles or (c) 1 Dagger and 1 Sickle or (d) 4 Knives https://www.dandwiki.com/wiki/Knife_(5e_Equipment)
- (a) 20 Darts or (b) Blowgun and 40 Blowgun Needles or (c) 10 Throwing Knives https://www.dandwiki.com/wiki/Throwing_Knives_(5e_Equipment) or (d) 20 Shuriken https://www.dandwiki.com/wiki/Shuriken_(5e_Equipment)
- Steeler Pack
- Medicinal Herb Set
- If you are using starting wealth, you have 5d4 x 100 gp in funds.
Level | Proficiency Bonus |
Features | Steel Points |
---|---|---|---|
1st | +2 | Expert Stealth | |
2nd | +2 | <!-Class Feature2-> | |
3rd | +2 | <!-Class Feature3-> | |
4th | +2 | Ability Score Improvement | |
5th | +3 | — | |
6th | +3 | — | |
7th | +3 | — | |
8th | +3 | Ability Score Improvement | |
9th | +4 | — | |
10th | +4 | — | |
11th | +4 | — | |
12th | +4 | Ability Score Improvement | |
13th | +5 | — | |
14th | +5 | — | |
15th | +5 | — | |
16th | +5 | Ability Score Improvement | |
17th | +6 | — | |
18th | +6 | — | |
19th | +6 | Ability Score Improvement | |
20th | +6 | — |
Expert Stealth[edit]
Instead of adding your regular proficiency bonus for Stealth, you add double. You also have advantage in stealth if you are certain there are enemies by and they haven’t seen or heard you yet.
<!-Class feature game rule information->
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<!-Subclass Feature->[edit]
<!-At <!-insert level-> level, you chose a <!-insert name of subclass feature i.e. path, archetype, discipline, etc.->. Choose between <!-list the subclass options->, <!-all/both-> detailed at the end of the class description. Your choice grants you features at <!-insert the level when subclass features begin-> and again at <!-list all the levels the class gains subclass features->.->
Ability Score Improvement[edit]
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
<!-Class Feature->[edit]
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<!-Class Option 1->[edit]
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- <!-Class Feature->
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<!-Class Option 2->[edit]
<!-Introduce this subclass here->
- <!-Class Feature->
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Spell List[edit]
You know all of the spells on the basic spell list and additional spells based on your subclass.
- 1st Level
<!-1st level spell list->
- 2nd Level
<!-2nd level spell list->
- 3rd Level
<!-3rd level spell list->
- 4th Level
<!-4th level spell list->
- 5th Level
<!-5th level spell list->
Multiclassing[edit]
Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:
Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:
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