Steeler (5e Class)

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Steeler[edit]

  Steeler is a race-based class to be a Steeler you either have to be a Bounie or have special permission from your DM.

<!-Introduction Leader->[edit]

Creating a Steeler[edit]

  Bounie being stealthy tricksters fit the roll of Steeler well. How do you come to the path of being a Steeler? How were you trained? What made you think this was the right path for you? Did something push you into becoming more? Think about how you came to this path and how you will continue forward.
Quick Build

You can make a Steeler quickly by following these suggestions. First, Dexterity should be your highest ability score, followed by Constitution and Charisma. Second, choose the Finder background (https://www.dandwiki.com/wiki/Finder_(5e_Background) ). Third, choose the Sleight of Hand Skill. Fourth, choose <!-elaborate on equipment choices->

Class Features

As a Steeler you gain the following class features.

Hit Points

Hit Dice: 1d20 per Steeler level
Hit Points at 1st Level: 20 + Constitution modifier
Hit Points at Higher Levels: 1d20 (or 11) + Constitution modifier per Steeler level after 1st

Proficiencies

Armor: None
Weapons: Daggers, Sickles, Knives, Darts, Slings, Blowgun, Throwing Knives, Shuriken, Improvised weapons
Tools: Thieves’ Tools, Espionage Kit, Trickster’s Kit, Assassin Kit, Healer’s Kit https://roll20.net/compendium/dnd5e/Healer's%20Kit#content
Saving Throws: Dexterity, Constitution
Skills: Stealth, Medicine, Athletics, Acrobatics, (Choose One from Investigation, Sleight of Hand, Perception)

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

Table: The Steeler

Level Proficiency
Bonus
Features Steel Points
1st +2 Expert Stealth
2nd +2 <!-Class Feature2->
3rd +2 <!-Class Feature3->
4th +2 Ability Score Improvement
5th +3
6th +3
7th +3
8th +3 Ability Score Improvement
9th +4
10th +4
11th +4
12th +4 Ability Score Improvement
13th +5
14th +5
15th +5
16th +5 Ability Score Improvement
17th +6
18th +6
19th +6 Ability Score Improvement
20th +6

Expert Stealth[edit]

  Instead of adding your regular proficiency bonus for Stealth, you add double. You also have advantage in stealth if you are certain there are enemies by and they haven’t seen or heard you yet.

<!-Class feature game rule information->

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<!-Subclass Feature->[edit]

<!-At <!-insert level-> level, you chose a <!-insert name of subclass feature i.e. path, archetype, discipline, etc.->. Choose between <!-list the subclass options->, <!-all/both-> detailed at the end of the class description. Your choice grants you features at <!-insert the level when subclass features begin-> and again at <!-list all the levels the class gains subclass features->.->

Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

<!-Class Feature->[edit]

<!-Class feature game rule information->


<!-Class Option 1->[edit]

<!-For subclasses introduce this class option here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Option 2->[edit]

<!-Introduce this subclass here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

Spell List[edit]

You know all of the spells on the basic spell list and additional spells based on your subclass.

1st Level

<!-1st level spell list->

2nd Level

<!-2nd level spell list->

3rd Level

<!-3rd level spell list->

4th Level

<!-4th level spell list->

5th Level

<!-5th level spell list->

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:

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