Starlight Staff (5e Equipment)
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Weapon (special), artifact (Lawful Good)
This seeming staff is actually multiple weapons disguised in one form. It is of a sleek, alien design said to have descended from the billions of sparkling points in the cosmos above. The metal of which it is forged can give a chilly feeling to those who wield it lightly, and they will be driven mad with eldritch nightmares. Even those who use it well are often unable to harness its seemingly random arrays of spells, which is due to its design taken from the millions of stars in space. Due to the sturdiness of the material, it is quite light in that less of it was needed for creation.
Form Swap. As a bonus action, you can change the staff from its original default form into another form. While it is in this other form, it can revert back to its staff form as a bonus action, or to the other available form. The three forms are the starlight staff, bow and sword.
Beyond Worldly. No matter what form it is in, this object has a great deal of durability due to its otherworldly make. You get a +1 bonus to your AC when holding this item.
Eldritch Victim. As one who now knows of horrid truths from beyond, you are constantly bombarded with maddening nightmares. You cannot concentrate on any spells, and you are inflicted with indefinite madness.
Azathoth's Curse. The curse of the daemon sultan be upon you for having fiddled with his makings. Your creature type becomes an aberration as your skin slowly turns gross and saggy and your shape resembles less of who you once were, becoming an ugly and horrific creature.
Outer Tongues. As one wielding powers of the unspoken horrible deities who speak via the mind, you know their all-spoken tongue of telepathy. You can communicate telepathically with any creature you can see within 120 feet of you. You don't need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.
Accruing Unease. Using this alien material can be unsettling as it gives off an aura of something alive in your hands. Every time you take damage, this item gains one charge, absorbing all the damage you just took and nullifying it. However, once it reaches 3 charges, you take 3d10 psychic damage and are inflicted with long-term madness.
Dream Reave. Azathoth's dream abilities now pour into you as well. You can cast the dream spell once per day, without expending a spell slot or requiring any components but this item. You regain use of this spell at dusk.