Star Fighter (5e Equipment)

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Large vehicle (star fighter, 12 ft. by 8 ft. by 8 ft.)


Creature Capacity: 2 pilots
Cargo Capacity:
Travel Pace: 2,000 ft. (227 miles per hour)
Cost: 100,000g
Weight:


STR DEX CON INT WIS CHA
7 (-2) 18 (+4) 14 (+2) 0 0 0

Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious



Actions

Multiattack. The Star Fighter makes two light laser cannon attacks.

Light Laser Cannon. Ranged Weapon Attack: +6 to hit, range 5 feet/1500 feet, one target. Hit: 27 (5d10) radiant damage.

Light Laser Cannon. Ranged Weapon Attack: +6 to hit, range 5 feet/1500 feet, one target. Hit: 27 (5d10) radiant damage.

Heavy Homing Missile. Ranged Weapon Attack: +4 to hit, range 75 feet/3000 feet, one target. Hit: 27 (5d10) force damage and 27 (5d10) fire damage. Any creature within 50 feet must make a Constitution saving throw, and will only take half damage if they succeed. Any creature that is not Gargantuan is knocked prone.

Hull

Armor Class 18
Hit Points 200 (damage threshold 10)


A light fighter that is capable of traveling out of atmosphere and engaging in combat while in space. It is equipped with 2 light, laser cannons on the sides and 1 heavy, homing cannon on the bottom. There is a small, shared cabin for the 2 pilots. The first pilot is in control of the movement and second pilot is in control of the weapon systems.

The fighter is very small and cannot travel through space on its own. It usually docks in a space station or a mother ship.

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