Staff of the Arch Magus (5e Equipment)

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This content deviates from 5e standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
Caution - Here there be monsters!
This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This magic weapon uses rules from Epic Legacy Core Rulebook published by 2Cgaming.[1]

Weapon (Quarterstaff), artifact (Requires attunement by a spellcaster of any kind.)

This staff was created by the archmage Ibras Olostrea to make his high-level magic easier to cast. It is an adamantium staff that is visibly pulsing with magical power. (this staff is meant to be used with the epic legacy core rulebook)
Random Properties. The Staff of the archmagus has the following random properties:

  • 4 minor beneficial properties
  • 2 major beneficial properties
  • 4 minor detrimental properties
  • 2 major detrimental properties

Spell Siphon. This staff has 100 charges and regains 2d10+ Casting mod charges at dawn. You may use these charges to cast spells that you have prepared. The amount of charges consumed is equal to the spell's level (21 charges for tier 3 epic magic, 15 for tier 2, and 11 for tier 1).

Spell Absorption. You may use your reaction to absorb a spell, regaining a number of charges equal to the 1/2 spell's level(rounded down). If this effect raises the total amount of charges in the staff above 100 it instead becomes 100.

Archmage's Mastery. This staff's random detrimental properties do not apply if it is attuned to a 20th level caster. Additionally is a level 20 wizard is attuned, the minor beneficial attributes are replaced for 1 major of their choice.

Magic Weapon. This staff counts as a +5 quarterstaff and increases the user's spell save dc and spell attack by 10 each. Additionally, when a 20th level wizard uses the Spell Absorption feature, they gain their reaction back as soon as the spell is absorbed.

Destroying the Staff of the archmagus. This staff can only be destroyed as a result of an Ultimate Sphere of Destruction spell.

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