Ssazter (3.5e NPC)

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CR 15

Sexless drider lizardfolk druid 6/blighterCD 6
CE Large aberration (augmented humanoid, reptilian)
Init/Senses +3/darkvision 120 ft.; Listen +7, Spot +7
Languages Common, Draconic
AC 38, touch 21, flat-footed 35; monk's belt
(+11 natural, +3 Dex, +4 armor, +1 AC Bonus, +2 shield, +7 Wis)
Miss Chance 20% minor cloak of displacement
hp 136 (14 HD); ring of regeneration
Resist gloves of arrow snaring, ring of evasion
Fort/Ref/Will +15/+10/+17
Speed 30 ft. (6 squares), climb 15 ft.
Melee +1 vicious adamantine scimitar +15/+10 (1d8+7/18–20 plus 2d6 and wielder takes 1d6) and bite +12 (1d6+3 plus poison) or
Melee +1 vicious adamantine scimitar +15/+10 (1d8+7/18–20 plus 2d6 and wielder takes 1d6) and claw (buckler arm) +11 (1d6+3) and bite +12 (1d6+3 plus poison) or
Melee claw +14 (1d6+6) and bite +12 (1d6+3 plus poison) or
Melee 2 claws +14/(buckler arm)+13 (1d6+6) and bite +12 (1d6+3 plus poison)
Space/Reach 10 ft./5 ft.
Base Atk/Grp +8/+18
Special Actions animate dead animal, blightfire, contagious touch, deforestation, speak with dead animal, undead wild shape
Combat Gear helm of telepathy, mask of the skull, robe of blending
Blighter Spells Prepared (CL 14th):
6th—acid fog
5th—antilife shell, contagious touchCD (+13 touch, DC 22)
4th—blight (DC 21), languorCD (DC 21), wall of fire
3rd—contagion (DC 20), desecrate, dispel magic, stinking cloud (DC 20), vampiric touch (+13 touch)
2nd—darkness, death knell (DC 19), flaming sphere (DC 19), heat metal (DC 19), warp wood
1st—burning hands (2, DC 18), decompositionCD, hide from animals, ray of enfeeblement (2, +13 touch)
0—detect magic (2), ghost sound (2, DC 17), touch of fatigue (2, +13 touch)
Abilities Str 22, Dex 16, Con 21, Int 6, Wis 24, Cha 10
SQ sustenance, hold breath
Feats Multiattack, Practiced SpellcasterCD (blighter), Scribe Scroll, Track, Unnatural Spell
Skills Balance +7, Climb +14, Concentration +22, Heal +14, Hide +7, Jump +12, Move Silently +7, Swim +13
Possessions combat gear plus +1 dragonhide buckler, +1 vicious adamantine scimitar, bracers of armor +4, minor cloak of displacement, monk's belt, periapt of wisdom +6, ring of evasion, ring of regeneration
Hold Breath Ssazter can hold its breath for 8 minutes and 2 rounds before it risks drowning.
Poison (Ex) Injury (bite attack), Fortitude DC 22, initial and secondary damage 1d6 Str. The save DC is Constitution-based.
Deforestation (Sp) Once per day, as a full-round action, Ssazter can kill all nonsentient plant life within a 120-foot radius. The controller of any potentially affected plant must make a DC 23 Fortitude save to keep the plant alive. The plants show no immediate visible signs of death, but within 24-hours they turn brown and wither. Only protected plant may grow in a deforested area until it has a hallow spell cast upon it and is reseeded. Ssazter must use this ability each day in a terrain that has more than sparse vegetation in order to cast its spells.
Blightfire (Su) As a standard action, Ssazter can deal 5d6 points of fire damage to all creatures within 10 feet of it (Reflex half; DC 23). The save DC is Wisdom-based. This ability ignites any flammable objects it touches.
Sustenance (Ex) Ssazter does not need food or water to survive.
Undead Wild Shape (Sp) Three times per day, Ssazter can take the form of a Medium or Large animal with the skeleton template. This ability otherwise functions like the druid's wild shape ability.
Speak With Dead Animal (Sp) Once per day, Ssazter can cast speak with dead on the corpses of animals.
Contagious Touch (Su) Once per day, Ssazter can produce an effect like that of a contagious touchCD.
Animate Dead Animal (Sp) Once per day, Ssazter can cast animate dead on the corpses of animal creatures without the need for material components.

Ssazter presented here had the following ability scores before racial adjustments, ability score increases, and template adjustments: Str 14, Dex 12, Con 13, Int 8, Wis 15, Cha 10.

Strategies and Tactics[edit]


Sample Encounter[edit]

Ssazter (EL 15): A tribe of lizardfolk years ago had a shaman that was corrupted by dark magic. The former shaman has been slowly devastating the swamp by destroying plant life and wildlife with its destructive powers.

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