Squirtle (5e Creature)

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Small elemental, any alignment

Armor Class 13 (natural armor)
Hit Points 16 (3d6 + 6)
Speed 25 ft., swim 30 ft.

14 (+2) 14 (+2) 14 (+2) 12 (+1) 14 (+2) 13 (+1)

Damage Vulnerabilities lightning
Damage Resistances fire
Senses passive Perception 12
Languages Aquan, understands Common but cannot speak it
Challenge 1 (200 XP)

Innate Spellcasting (1/Day each). The squirtle’s spellcasting ability is Dexterity (Spell Save DC 12). The squirtle can innately cast create or destroy water, ray of frost, and false life without using any components.


Tackle. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Water Gun. Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Shell Defense. The squirtle withdraws into its shell. Until it emerges, it gains a +4 bonus to AC and has advantage on Strength and Constitution saving throws. While in its shell, the squirtle is prone, its speed is 0 and can't increase, it has disadvantage on Dexterity saving throws, it can't take reactions, and the only action it can take is a bonus action to emerge.


Squirtle are accurately called the "Tiny Turtle Pokémon", as they look like tiny turtles. They are cool Pokémon, always calm under pressure. Besides looking good, squirtle shells are very effective. With aerodynamic shape and a grooved surface, squirtle shells help them to glide through the water, not to mention the uses in battle.

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