Squirrelson (5e Race)
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|“||A shadow crossed our caravan, the locks on the slave wagons swung open from bludgeoning by some sort of throwing mace. A shrill chuckle was heard coming from the dense foliage above. I turned and was eye to eye with the creature. The fiery black eyes against the auburn fur encasing a horrific aberration... It was in that moment I knew the surface is no place for a drow.||”|
|—account of a drow slaver|
Squirrelsons are five to five and a half foot tall humanoids with squirrel features. Their appearance varies as much as any ordinary squirrels, with different colored fur. They have bushy tails and eyes set on the sides of their head. They have ankles that can rotate up to 180 degrees, allowing for agile and adept climbing up and down surfaces that would otherwise pose difficulties. Unlike regular squirrels, they have prehensile hands with small claws.
In an ancient forest where time stood still, there was a war between a circle of druids and a coven of witches. Both coveted the riches of natures bounty in that timeless place; all the potions and poultices that could be invented from its unknown treasures. The witches were winning with the aid of an army of goblins and demon spawn. The druids leader saw this and realized he must create an army of benevolent creatures who would protect the forest to their dying breath. He walked in his garden and saw a squirrel fighting a snake. Its fierceness surprised him. He decided to use his deepest magic to reforge a dozen of the fiercest squirrels into an elite caste of warriors. It was from these warriors that the freedom-loving squirrelsons originated.
Squirrelsons are an arboreal peace-loving people who would die for freedom and consider imprisonment to be infinitely worse than death. They live in modest tree huts and have tight communities with well-organized militias. They have a large communal storehouse usually where they hoard their nut stash for harder months ahead. Though they have some gatherer's instincts, they have not forgotten their roots to be warriors of the timeless forest. Squirrelson culture requires every member to journey into the wilderness and vanquish a force of darkness. Many young return with the horn of a devil or a scrap of cloth from a drow to prove their maturity. They are led by the tribe elder who is the oldest living squirrelson in the community.
Squirrelsons are typically named after a feature of nature or a favorable trait that they aspire to. The tribe elder names all the young ten days after their birth.
Male: Oakleaf, Redsand, Trout, Fishback, Strongtooth, Truthspeaker
Female: Riverbank, Willowtree, Salmon, Eaglefoot, Peacemaker, Swifttail
Anthropomorphous squirrels raised for war
Ability Score Increase. Your Dexterity score increases by 2, and your Charisma score increases by 1.
Age. Squirrelsons reach maturity at about 10 and rarely live more than 90 years.
Alignment. Squirrelsons tend to be chaotic, neutral and or good in any combination.
Size. Squirrelsons are about half a foot shorter than humans on average. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Arboreal Intimidation. No one expects a squirrel raised for battle to ever be so scary. You are proficient in the Intimidation skill.
Nut Gather. Whenever you make a Wisdom (Nature) check related to finding food in a forest environment, you are considered proficient in the Nature skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Warrior. You are proficient with two simple weapons of your choice.
Tree Dweller. You have a climbing speed equal to your walking speed.
Languages. You can speak, read, and write Common and Sylvan.
Random Height and Weight
|5′ 0″||+1d6||120 lb.||× (1d4) lb.|
*Height = base height + height modifier