Spyger (5e Creature)

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Large monstrosity, unaligned

Armor Class 13 (natural armor)
Hit Points 32 (5d10+5)
Speed 40 ft., climb 40 ft.

16 (+3) 16 (+3) 14 (+2) 2 (-4) 11 (+0) 8 (-1)

Skills Perception +3, Stealth +7
Senses darkvision 60 ft., passive Perception 13
Challenge 1 (200 XP)

Keen Smell. The spyger has advantage on Wisdom (Perception) checks that rely on smell.

Pounce. If the spyger moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.

Spider Climb. The spyger can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Walker. The spider ignores movement restrictions caused by webbing.


Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d10 + 3) piercing damage plus (2d8)poison damage. The target must make a DC 12 Constitution saving throw, taking the poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

From AdultSwim

The spyger is yet another mad creation by Griks Zalow. It retains the ferocity of the tiger and a spider. It is more akin to a jumping spider, and they therefore do not make or use webs. However, they are able to utilize the webs of other large spiders as housing, and have been known to eat even other arachnids when their territory is threatened. They are highly capable ambush predators that have been released now into the forests near the lake dividing Premius territory from Aerzale as a means of deterrent. These monstrous creatures owe no loyalties and so are liable to turn even on their creators.

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