Sprite (5e Race)

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The tree had a wee village nestled in its boughs, I swear. Next thing I knew, I was lyin face-down in the dirt. My head was full of stars, an' when I stood up 'an looked around, both the tree an' the wee village were gone.
—Rivergleam, Tale of a Half-orc ranger

In secret groves and shaded glens, tiny sprites with dragonfly wings flutter. For all their fey splendor, however, sprites lack warmth and compassion. They are aggressive and hardy warriors, taking severe measures to ward strangers away from their homes. Interlopers that come too close have their moral character judged, then are put to sleep or frightened off.

Forest Protectors[edit]

Sprites build little villages in the boughs of trees and willing treants, in verdant glades brightened by moss, wild flowers, and toadstools. Wild nature thrives, and the sprites allow no trespassers. When intruders are spotted, the sprites lead them astray with ominous rustling from the bushes and distant snapping twigs. Creatures foolish enough to persist in intruding on a sprite's territory are stung with poisoned arrows and lulled into a senseless sleep. While they slumber, the sprites make good their escape, retreating to an even more secluded area of the forest.

Similar mishaps in many areas of terrain where these little guardians dwell. Tread lightly and respectfully or pay the price.

Heart Seers[edit]

Sprites can sense whether a creature is good or evil by the sound and feeling of its beating heart. Weighing the balance of a creature's past actions, a sprite can tell whether its heart beats rapidly in love or flags in sorrow, or whether it is darkened by hate or greed. The sprite's power to perceive the heart always shows the truth, because the heart can't lie.

Because they are judges of the heart and favor good creatures, sprites oppose the will of evil fey and pledge to thwart evil archfey at every turn. If they encounter adventurers on a quest to rid their forest of an evil fey creature or goblinoid menace, they will pledge their support and even come to their aid when the adventurers least expect it. Unlike pixies, sprites rarely indulge in frivolous merriment and fun. They are firm warriors, protectors, and judges, and their stern bent causes other fey to consider them overly dour and serious. However, fey that respect the sprites' territory find them staunch allies in times of trouble.

However this is not always the case, as there is a time and season for all the sprite kind. Some clans are not talked about and are served for times of war or defense when nothing else seems to work...They are shunned by the other clans, and they are ok with that, because they understand not all can handle their level of commitment to do whatever it takes, by any means necessary, however long it takes.

Clansmen and Poison Brewers[edit]

Sprites hold their kin at the highest of esteem; they never harm a fellow clansmen or do any mischief . Their clans divided up by sub races which can be easily spotted and recognized. They mostly form either a hierarchy, a matriarch, or a patriarch, and sometimes in rare cases the are ran by a council of their elders.

In their forest domains, sprites brew toxins, unguents, antidotes, and poisons, including the sleep poison with which they coat their arrows. They venture.far into the woods to harvest rare flowers, mosses, and fungi, sometimes crossing dangerous territory to do so. If desperate, sprites even steal their ingredients from the gardens of hags.

Sprite Names[edit]

Male Covara, Jamaran, Puck

Female Faula, Mysteria, Eowyn

Sprite Traits[edit]

In secret groves and shaded glens , tiny sprites with dragonfly wings flutter. For all their fey splendor, however, sprites lack warmth and compassion. They are aggressive and hardy warriors, taking severe measures to ward strangers away from their homes. Interlopers that come too close have their moral character judged, then are put to sleep or frightened off.
Ability Score Increase. Your Charisma score increases by 1, and your Dexterity score increases by 1.
Age. Sprites can live to be about 130 and reach maturity around 20
Alignment. Sprites are almost exclusively good, and, more often than not, neutral.
Size. Your size is Tiny
Speed. Your base walking speed is 10 feet.
Fly. Your gain flying speed equal to 30 feet.
Heart Sight. You touch a creature and magically know the creature's current emotional state. If the target fails a DC (8 + your Charisma modifier + your proficiency bonus) Charisma saving throw, you also know the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.
Invisibility. You at 3rd level, you know the "Invisibility" spell and can cast it on yourself. You may do so once per long rest. At 10th level, you gain "Greater Invisibility" and can cast it on yourself, which you may perform once per long rest. Use Intelligence for these spells.
Languages. You can speak, read, and write Common and Sylvan.
Subrace. Sprites usually fall into a clan instead of subraces; each clan is famous or infamous for something, and this reflect on the sprites themselves.

Wandering Sprites[edit]

These Sprites move about so much that they hardly have a place of their own. They often end up in cities being more like gypsies, having little holds between places far out of reach of anything but them. One secret tactic is to build into a wall or abandoned place and their only entrance is as small as a pin hole, just enough to see inside, to where they can teleport to. You cant get more secure than that.

They are guardians of personal space, self reflection. They guard those hiding places where people go to find peace in a very crowded city.

Ability Score Increase. You gain the ability to increase either your Wisdom or Intelligence score by 1.
Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet o f you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Wandering Magic. You know the mage hand cantrip (the hand is invisible). When you reach 3rd level, you can cast the disguise self spell once per day. When you reach 5th level, you can also cast the misty step spell once per day. Intelligence is your spellcasting ability for these spells.

Bell Sprites[edit]

Bell sprites are small, glowing sprites that enjoy mischief. Although they are still highly territorial, they are known to wander off in search of other races to befriend. Usually they form attachments to children that are just as mischievous as they. They exude a natural fairy dust that grants things that it falls on a natural floating ability. Some say that it also stops the aging process and allows children to never grow up.

Ability Score Increase. You gain the ability to increase either your Dexterity or Charisma score by 1.
Fairy Dust. Once per short rest, a Bell Sprite may give a willing creature a flying speed of 30 foot for 3 rounds. If the creature is unwilling, then it must make a WIS saving throw against the Bell Sprite's DC (8 + your Charisma modifier + your proficiency bonus) if successful, then it gains a flying speed of 30 feet. If it fails, then it must move 15 foot straight upwards every turn and all attack roles are made at disadvantage until the save is made or the 3 rounds are passed, at which point, it plummets to the floor.
Magical Light. Bell Sprites know the "Light" Cantrip. In addition, they may begin to glow at will. Due to their small size, they only reveal everything within 5 foot of the space they occupy.
Mischievous Growth. Bell sprites are known for their ability to grow to look like regular humans. As a bonus action, they can become Medium sized, if they do, they lose their flying speed as they are too heavy for their thin wings to carry them. You may then use another bonus action to shrink back to Tiny sized.

Crom Sprites[edit]

Crom Sprites are the strongest and proudest of warriors, known to go toe-to-toe with even the larger creatures in honourable duels. Crom Sprites are known to seek out the strongest of warriors to pit their mettle against. They are also known to join battles that take place near to their villiages, seeing into the hearts of the combatants and helping whoever they deem the most good and honourable. They are also known for their ability to imbue their weapons with magic, many caught off guard as a Sprite's polearm extends to be as long as those carried by human soldiers

Ability Score Increase. You gain the ability to increase either your Strength or Constitution score by 1.
Powerful Build. Count as being 1 size larger when determining how much you can carry, lift, drag and push.
Weapon Fighters. Become proficient in a Martial weapon of their choice. In addition, a Crom Sprite may spend an hour attuning to a weapon or armour that they are proficient with, if they do, the item becomes the correct size to be used by the sprite and, if it wasn't a magic weapon, it counts as being a magic weapon (But does not gain the +1 modifier). It weighs a quarter of it's assigned weight, but its stats are otherwise unchanged.

Random Height and Weight[edit]

Table: Sprite Random Height and Weight
Base Height Height Modifier Base Weight Weight Modifier
0′ 4″ +2d4 1 lb. × (1d4) lb.

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