Sprite, Variant (3.5e Creature)
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|Hit Dice:||1d6 (3 hp)|
|Speed:||15 ft, fly 50 ft (perfect)|
|Armor Class:||17 (+4 size, +3 dex), touch 17, flat-footed 14|
|Attack:||shortbow +7 ranged (1d2/x3) or dagger +7 melee (1)|
|Full Attack:||shortbow +7 ranged (1d2/x3) or dagger +7 melee (1)|
|Space/Reach:||4 inches/0 ft|
|Special Attacks:||Spell-like abilities|
|Special Qualities:||fey traits, SR 12|
|Saves:||Fort +0, Ref +5, Will +2|
|Abilities:||Str 3, Dex 16, Con 10, Int 6, Wis 11, Cha 15|
|Skills:||listen +6, spot +6, hide +25, move silently +9.|
|Feats:||Weapon Finesse (bonus), Hover|
|Organization:||Flock (10-500) or group (1-10 sprites + 1 elf)|
|Alignment:||Often Chaotic Neutral|
|Advancement:||2-3 hd (diminutive)|
A small, winged humanoid shimmers into view. It carries a tiny bow, and suddenly raises it and fires a needle sized arrow at you.
Sprites are a small fey race that dwells in Western Rytha, along with the elves. They look to be a miniature version of fairies, but, in all the three centuries of the fairies' rule, the not-too-bright sprites still hold firmly to the belief that the elves are still in charge of Rytha.
Sprites generally flee combat, fighting only if ordered to by their elven masters.
- Spell-like Abilities
- At will: daze, invisibility, light. Caster level 3, save dc 15 (save dc is charisma based).