Sporepion Spore Sack (5e Creature)

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Sporepion Spore Sack[edit]

Tiny plant, unaligned

Armor Class 7 (natural armour)
Hit Points 3 (1d4)
Speed 0 ft., fly 10 ft. (hover)

3 (-4) 1 (-5) 10 (+0) 4 (-3) 6 (-2) 1 (-5)

Damage Vulnerabilities fire, radiant
Damage Immunities poison
Condition Immunities charmed, poisoned
Senses passive Perception 8
Challenge 1/8 (25 XP)

Sunlight Sickness. While in sunlight, the sporepion has disadvantage on ability checks, attack rolls, and saving throws. The sporpion dies if it spends more than 1 hour in direct sunlight.


Burst. Melee Weapon Attack: +0 to hit, reach 5 ft., one creature. Hit: The sporepion dies, dealing 1 bludgeoning damage and the target must make a DC 13 Constitution saving throw, taking 4 (1d8) poison damage on a failed save, or half as much damage on a successful one. If the saving throw is failed, the target is a host to sporepion spores. Every day, the target must make a DC 12 Constitution saving throw. After three successful saving throws the spores are dead, but if there are three unsuccessful throws the target takes 13 (2d12) piercing damage and 1d4 sporepion sprouts erupt from the target's chest cavity. If any creature attacks the spore sack the same effects take place.

The sporepion spore sack resembles a floating sphere covered in luminescent moss and is the first stage of development for the sporepion. It will quickly become a sporepion sprout, assuming it doesn't destroy itself to spread spores.

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