Sporepion Adult (5e Creature)
From D&D Wiki
Large plant, unaligned
Sunlight Sickness. While in sunlight, the sporepion has disadvantage on ability checks, attack rolls, and saving throws. The sporepion dies if it spends more than 1 hour in direct sunlight.
Pacifying Spores (3/Day). The sporepion ejects spores at one creature it can see within 5 feet of it. The target must succeed on a DC 11 Constitution saving throw or be stunned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Claw.Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The sporepion has two claws, each of which can grapple only one target.
Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one. If the saving throw is failed, the target is a host to sporepion spores. Every day, the target must make a DC 15 Constitution saving throw. After three successful saving throws the spores are dead, but if there are three unsuccessful throws the target takes 12 (3d6 + 2) piercing damage and 1d6 sporepion sprouts erupt from the target's chest cavity.
The sporepion adult resembles a giant scorpion covered in fungi. Sporepions are nocturnal creatures, living in the underdark and hunting for prey. Sporepion adults are often cultivated as steeds for drow, myconids and other intelligent underdark races. This is not the most formidable form of sporepion, as they shall eventually become pack leaders.