Spoonkinesis (5e Class)
From D&D Wiki
- 1 Spoonkinesis
- 1.1 Creating a Spoonkinetic
- 1.2 Class Features
- 1.2.1 Table: The Spoonkinetic
- 1.2.2 Level I Spoonkinesis: spoon bending
- 1.2.3 Waiter, Soup Please
- 1.2.4 Level II Spoonkinesis: Fine dining
- 1.2.5 Ability Score Increase
- 1.2.6 Level III Spoonkinesis: I’ll Ladle It Later
- 1.2.7 Food Fight
- 1.2.8 Level IV Spoonkenisis: Get Served!
- 1.2.9 Level V Spoonkinesis: A Spot of Tea
- 1.2.10 Can I Have Seconds
- 1.2.11 Level VI Spoonkinesis: be our guest
- 1.2.12 Spoonkinesis VII
- 1.2.13 Stirred Not Shaken
- 1.2.14 Spoonkinesis VIII
- 1.2.15 Spoonkinesis IX
- 1.2.16 Cheap But Effective
- 1.2.17 Spoonkinesis X
- 1.3 Multiclassing
Spoonkinetic's are more than just what their names imply. Or, maybe they aren't. Only one thing is sure: they have spoons. A lot of spoons.
Creating a Spoonkinetic
Why did your character decide to only use spoons? Why do they like spoons? Is it a curse? How does your character live with only using spoons?
- Quick Build
You can make a Spoonkinetic quickly by following these suggestions. First, Intelligence should be your highest ability score, followed by Dexterity. Second, choose the Noble background.
As a Spoonkinetic you gain the following class features.
- Hit Points
Saving Throws: Intelligence, Wisdom
Skills: Choose two from Arcana, History, Insight, Nature, Medicine, and Performance
You start with the following equipment, in addition to the equipment granted by your background:
- (a) A small Knife or (b) A Wooden Bat
- (a) Fine Clothes or (b) Normal Clothes
- A bent spoon
- If you are using starting wealth, you have half of a copper coin in funds.
|2nd||+2||Waiter, Soup Please|
|4th||+2||Ability Score Improvement|
|8th||+3||Ability Score Improvement|
|10th||+4||Can I Have Seconds|
|12th||+4||Ability Score Improvement|
|14th||+5||Stirred Not Shaken|
|16th||+5||Ability Score Improvement|
|18th||+6||Cheap But Effective|
|19th||+6||Ability Score Improvement|
Spoonkinesis Modifier = d20 + Intelligence modifier + Level of Spoonkinesis Feature
Spoonkinesis Save DC = 8 + Intelligence modifier + Level of Spoonkinesis Feature
Level I Spoonkinesis: spoon bending
Spoonkinetic’s can move things with their minds. You can bend spoons. You’ll need to work on that. At least you still have a weapon, right? Bending a spoon gives you one Utensil Point. Your max Utensil Points is three times your Spoonkinesis Level. It takes 1 action for you to bend a spoon.
Waiter, Soup Please
When you take a short rest or use one of your bent spoons for a meal, you become enlightened by the spoon. When you use this feature, your maximum HP is increased by a certain amount for the next hour, this amount is determined by the type of spoon you use.
Max HP increase
Iron = 5
Silver = 10
Gold = 15
Platinum = 20
Mithril = 25
Adamantine = 30
Level II Spoonkinesis: Fine dining
You’ve now learned to levitate your spoon above your palm and will it to shoot forward towards your foes. Your Spoon has it’s Damage Die changed to a D8.
Additionally, your spoon gains a bonus attack and damage rolls determined by its type.
Iron or Silver = +1
Gold or Platinum = +2
Mithral or Adamantine = +3
Ability Score Increase
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
Level III Spoonkinesis: I’ll Ladle It Later
You’ve learned how to use your Spoonknesis skills to suspend spoons in midair. Using this feature requires one Utensil Point. You can release any amount of suspended spoons as an action, making a spoon attack against 1 creature within 30ft of the spoon.
You can use your bonus action to move any number of suspended spoons 15ft.
If you are targeted with an attack, you can use your reaction to make a Spoon attack or improvised weapon attack.
Level IV Spoonkenisis: Get Served!
You’ve upgraded your arsenal with serving spoons, allowing you to utilize them for defense. Use 2 Utensil Points to suspend a spoon around you body, giving you a +3 to AC, You can only gain the benefits of this effect once at a time.
Level V Spoonkinesis: A Spot of Tea
You’ve learned to float above the ground by using spoons, you can hover 5ft above the ground, letting you ignore the effects of difficult terrain. At Level VII Spoonkinesis you can float to 10 feet up. At level X Spoonkinesis, this ability gives you a flying speed of 15ft. Closes off 5 Utensil Points while maintaining this effect.
Can I Have Seconds
Bending a spoon now gives you two Utensil Points instead of just one.
Level VI Spoonkinesis: be our guest
You can now make a vortex of spoons, forming a strong current. As an action you can use 4 Utensil points to form a 50ft long cone originating from you, creatures in this cone must make a constitution save or be forcibly moved 20ft towards or away from you. (choose which when you create this effect)
As an action you can change the direction the spoon faces or change whether the vortex pushes or pulls.
This effect requires concentration as if on a spell.
You’ve learned to charge your Fine Dining. For every additional Utensil Point add a 1 to the multiplier.
Stirred Not Shaken
You’ve learned to focus when shooting a cocktail spoon long distance to enhance your aim. When shooting a Cocktail Spoon over 80 feet, gain 1 extra point to roll for every 20 feet. Damage is 5D8 * (Extra Distance Point) Piercing. Requires 6 Utensil Points to use.
You can now throw silver spoons and use them at landmarks for Spoonporting about. Maximum of ten landmark silver spoons allowed out at a time. They have only 10 durability before they are knocked out of your Spoonportation effect. Spoons can be no more than 50 feet from one another to allow Spoonportation.
A Proper Serving
Focus your thoughts to form a massive ladle that can dig up a ten by ten area and said dug up contents can be thrown, roll Int for aim. Max distance of aim is 50 feet from ladelled area. Damage of spot struck is 100 Bludgeon damage. Surrounding 10 foot radius takes 75 bludgeon damage. Requires 7 Utensil Points to use.
Cheap But Effective
Using a hand full of plastic spoons, you may fire them in a shotgun spread. Cone shaped damage for 40 feet dealing 20d10 Psychic damage for 4 Utensil Points.
Any enemy within 100 feet of you has a shining spoon float above their head. They must roll a Wisdom check on their turn or your mind overpowers them to strike for 5d8 Psychic damage. This requires the closing of 10 Utensil Points while in use.
Prerequisites. To qualify for multiclassing into the Spoonkinetic class, you must meet these prerequisites: 17 Intelligence and one spoon worth at least 300 gp
Proficiencies. When you multiclass into the Spoonkinetic class, you gain the following proficiencies: Arcana and Performance