Spirit Fox (5e Race)
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|“||They're dancing, see! Like humans do, but surrounded in those lights... those are souls you know? And that ethereal fire? Oh, shoot they see us...||”|
Spirit foxes look physically the same as regular foxes. However, they are known to have glowing eyes at light and tail tips which glow. They also sometimes are seen dressing like people and walking on their hind legs, smoking pipes and even performing magic. Some which are well versed in magic have markings of magic on their skin that glow under their fur. Spirit foxes are typically red foxes, but some are a rare silvery-white, while others can be black or grey.
Spirit foxes are unique animals that have a heavy connection to nature, much like fey. They are believed to be spirit ancestors of regular foxes which exist parallel that of their mundane cousins in the modern day. There is a belief that spirit foxes were once ordinary foxes that had gained magical powers through longevity, much like animals in the east. Other people speculate that maybe these foxes are actually apparitions of the deceased animals that returned from the beyond with a newly gained affinity for magic. Popular sensational stories say human experimentation by a group of mages got the spellcasters trapped in the bodies of foxes forever, with their memories wiped. Left to their devices and remaining magic, they lived as anthropomorphized foxes.
Humans have often historically steered clear of these stereotypical tricksters. They are known to lead humans astray in the woods they inhabit and can often cast illusions to change shape or conceal paths. However, they are also known to be benevolent bringers of fertile harvests if respected. Thus, they have quite an odd relationship with other races.
Spirit foxes are usually disliked for their ambient magic that influences the moods of those around them, as well as their mischief-causing illusory magics. Thus, they usually stay in caravans and travel the world, often masquerading as gipsies or entertainers. Caravans may consist of multiple families and they often exchange with towns they stop in. There is often a single chief flanked by two others who administrate loose law in the group. Due to their guise and often masterful crafts of dancing and nature goods, they are allowed to stay as merchants in towns.
Spirit foxes in the wilds or in between towns are a very artistically driven group, using magic to enhance their spirituality. They are known to hold very arcane festivals based on the bodies of celestial positions, where they wear an ornate costume and display bouts of magical feats. Some conduct hypnotizing dances while others shapeshift and some even conjure weapons. Outsiders are rarely allowed to witness these events and those who are caught viewing without authorization are said to face a terrible sentence by their law. Little bits of floating fire are known to be a sign of their rituals going on, warning others to stay away.
Spirit foxes are known to value versatility and knowledge. Some are curious enough to spend years living among other races, eventually making families even. Since any half-spirit fox child will still have the power of a spirit fox, there is technically a large population of spirit foxes scattered across the material plane and the Feywild. They are also somewhat connected to the kitsune.
Spirit Foxes use names phonetically similar to human ones, but they have many more vowels.
Male: Eris, Eali, Igni, Aja, Gula
Female: Sanya, Jana, Maya, Allie, Ava
Spirit Fox Traits
Foxes that practice magic
Ability Score Increase. Your Wisdom score increases by 2, and your Dexterity score increases by 1.
Age. Spirit foxes live around 200 years, reaching maturity by 14.
Alignment. Spirit Foxes are rarely lawful as they usually travellers and are usually chaotic.
Size. Spirit foxes are a bit short, even on hind legs. Your size is Medium.
Speed. Your base walking speed is 30 feet. You also have a burrowing speed of 15 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Fox Magic. You know spells to play tricks on the best of them, being able to get people lost and joke around. You know the minor illusion cantrip.
Fox's Lies. You know lies, how to tell and how to detect them. You are proficient in both the Insight and Deception skills.
Fox Wrath. People who cross a cat are scorned. It is the same logic, but much worse a consequence for those who cross you. As an action, you can force a creature within a range of 15 feet of you to make a Charisma saving throw against a DC equal to 8 + your Wisdom modifier + your proficiency bonus. On a failed save, they are stunned until the end of their next turn. You cannot use this trait again until you finish a long rest
Traveler's Hobby. On the road, one sings or plays to entertain. You are proficient in one musical instrument or gaming set of your choice.
Languages. As a traveler, you can speak, read and write in Common and one other language of your choice.
Random Height and Weight
|4′ 00″||+1d12||115 lb.||× (1d8) lb.|
*Height = base height + height modifier