Spiral Being (5e Race)
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|“||Digging tunnels. Day after day, that's my job. The more we dig, the more the village can expand. When the village chief is happy, he feeds us pig-mole steaks. Is that why I dig? For the steaks? No, not exactly. I also do it so I can dig up treasure.||”|
|—-Simon the Digger|
The Spiral Beings look, act and sound like humans, in fact, they are incapable of being looked at differently by humans and are confused for humans, which they are humans. Some of these Spiral Beings may have different appearances to blue and green hair to oddly colored skin and weirdly thick hair on there chests.
|A picture of a male teenage Spiral Being standing in a mechanical vehicle in front of a female teenage Spiral Being.|
In the distant past, there lived a race called humans, and they had a civilization called "humanity". After a long time, the earth was attacked by creatures called the "Anti-spiral". Centuries later, we see humans that escaped under the surface of the earth. These were the remaining Spiral Beings. Some of these humans lived boring lives as the same old people. Some humans have had enough of the same life and fled to the surface once more! Some humans were already on the surface, but many dangerous foes exist there too.
All humans lived underground, expanding their villages and feeding their people meat of moles and drilling every day, all day until it was time for resting and getting up the next day and doing the same thing. After a while, the humans began to escape to the surface and live there once more and cooperating and helping one another.
Spiral Being Names
Spiral Beings are just like humans, they have strange and common names that can range from very strange to very common.
Male: Simon, Kamina, Kittan, Rossiu, Zorthy, Gimmy, Kidd, Iraak, Balinbow, Jorgun, Dayakka.
Female: Yoko, Nia, Darry, Kinon, Kiyal, Kiyoh, Leyte,
Spiral Being Traits
Ability Score Increase. Your Intelligence score increases by 2.
Age. Spiral Beings typically live the same time span as a human beings, though one has lived past 1,000 years of age.
Alignment. Spiral Beings tend to lean towards a Lawful Neutral nature, however they can range from Lawful Good to Chaotic Evil.
Size. Spiral Beings vary widely in height and build, from barely 5 feet to well over 6 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Spiral Inspiration. As a bonus action, you tell someone that they should believe in themselves! The creature gains advantage on their next attack or saving roll. You may use this a number of times equal to your Charisma modifier + your proficiency bonus. You may use this on yourself as well.
Spiral Awakening. You feel your determination rising and overflowing in the face of danger, bubbling like a volcano ready to explode! Accompanied with your eyes glowing a very bright green, when a d20 rolls a 1, you may reroll the die. You may use this once, regaining use at the end of a long rest.
Blood Brothers. If you are within 10 feet of an ally, you have advantage on saving throws against being charmed or frightened.
Languages. You can speak, read, and write Common, Undercommon and one other language of your choice.
The Jiha village is located underground and most of it's male and female residents, starting from the age of twelve begin to help to expand the village by digging, typically having slimmer builds but keep their medium size.
Ability Score Increase. Your Constitution score increases by 1.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Treasure finder. You have proficiency in either Perception or Investigation.
"Is that why I dig? For the steaks?". You have a burrowing speed of half your movement speed and can dig through solid rock. As an action, you can dig underground. This counts as hiding, and you have full cover and are incapacitated until you end this effect, which can be done at will.
The Littner village was located in a weapons stronghold, but as well as a intoxicating climate, almost inhabitable to live in, so the village at one point moved back to the surface, but not before taking the firearms that were in their village to use to defend themselves. Littner villagers typically have a neutral build, not too big not too small.
Ability Score Increase. Your Dexterity score increases by 1.
Practice makes perfect. You have proficiency with heavy crossbows and hand crossbows, or two firearms if your campaign setting is modern.
Sharp Shooter. You have proficiency in either Acrobatics or Perception.
"Your back is your one big blind spot". You add your Wisdom to any attack roll that involves ranged attacks.
The Beastmen were a race of Spiral Being that used to be animals, being turned into humans, some having shark like teeth with cat like claws, some looking similar to armadillos, always looking like humanoid creatures. You have a semi-bulky build, depending on what you animals you originated from.
Ability Score Increase. Your Strength score increases by 1.
Beast-hybrid eyesight. Your darkvision has a range of 120 feet.
Human Hunter. You have proficiency in either Athletics or Survival
"May I kill him?". Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
The Spiral Royalty are the ones that made themselves a kingdom among Beastman, they are very respected and feared by said Beastmen. The Spiral Royalty come from the time before the Spiral Beings went underground and remember the occurrences of what happened to the humans before. You have a very bulky build if you are male and slim if you are female and addition to the Spiral Awakening feature, your eyes will glow a bright red instead of a bright green.
Ability Score Increase. Your Charisma score increases by 1.
Brute Strength. You have proficiency with Greatswords and Lances.
King's Charisma. You have proficiency in either Intimidation or Animal Handling
"It's time to get serious...!". You treat any weapon that involves the Heavy attribute and replaces it with the Light attribute.
Random Height and Weight
|4′ 10″||+2d10||120 lb.||× (2d4) lb.|
*Height = base height + height modifier