Spinoraptor (5e Creature)

From D&D Wiki

Jump to: navigation, search


Large monstrosity, unaligned

Armor Class 16 (natural armor)
Hit Points 133 (14d10 + 56)
Speed 50 ft.

22 (+6) 18 (+4) 19 (+4) 16 (+3) 16 (+3) 10 (+0)

Skills Perception +5
Senses passive Perception 15

Keen Sight and Smell. The spinoraptor has advantage on Wisdom (Perception) checks that rely on sight or smell.

Pack Tactics. The spinoraptor has advantage on attack rolls against a creature if at least one of the spinoraptor's allies is within 5 feet of the creature and the ally isn't incapacitated.

Pounce. If the spinoraptor moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.

Standing Leap. The spinoraptor's long jump is up to 30 feet and its high jump is up to 20 feet, with or without a running start.


Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) piercing damage.

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) slashing damage.

Credit to Jurassic World Evolution Wiki

The spinoraptor is an artificially produced organism designed by Dr. Henry Wu. The perfect blend of power, aggression and cunning. Typically a pack hunter, these large predators are capable of taking down nearly any prey item.

Back to Main Page5e Homebrew5e Creatures

Home of user-generated,
homebrew pages!