Spinoraptor (5e Creature)

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Large monstrosity, unaligned

Armor Class 16 (natural armor)
Hit Points 133 (14d10 + 56)
Speed 50 ft.

22 (+6) 18 (+4) 19 (+4) 16 (+3) 16 (+3) 10 (+0)

Skills Perception +5
Senses passive Perception 15
Challenge 5 (1,800 XP)

Keen Sight and Smell. The spinoraptor has advantage on Wisdom (Perception) checks that rely on sight or smell.

Pack Tactics. The spinoraptor has advantage on attack rolls against a creature if at least one of the spinoraptor's allies is within 5 feet of the creature and the ally isn't incapacitated.

Pounce. If the spinoraptor moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.

Standing Leap. The spinoraptor's long jump is up to 30 feet and its high jump is up to 20 feet, with or without a running start.


Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) piercing damage.

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) slashing damage.

Credit to Jurassic World Evolution Wiki

The spinoraptor is an artificially produced organism designed by Dr. Henry Wu. The perfect blend of power, aggression and cunning. Typically a pack hunter, these large predators are capable of taking down nearly any prey item.

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