Spilarin (5e Race)
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"You are all Spilarin! You are all better than the Elves, and I expect you to prove it to me!" -Voltar Bloodmen, Self proclaimed 'Spiderlord', or God-King, of the Spilarin.
Spilarins appear just like any normal Human, but each and every one of them have a spider tattoo on one of their arms, caused by a curse long ago. When they change into a spider, it can sound painful to most, but it does not cause any pain to the Spilarin. Their Spider form looks like a really big spider, so use your imagination on what a Human-sized spider would look like.
The history of Spilarins has been shrouded in mystery, with the exception for any war they took place in, which they proudly tell to all, win or lose. It is known, however, that they live in forests with or close to Elves, which often lead to conflicts. One such conflict with Drow caused a group of Drow priests to get mad and devise a curse. Upon casting the curse, there was chaos among the Human ancestors. After several generations though, the Spilarins, as they now called themselves, had gained control over their new ability caused by the curse; the ability to turn into a giant spider and back again at will. They are often found warring with the Elves now, more than ever, each Spilarin holding a deep seated grudge against all Elves despite learning to like their new powers.
Much like a religious monarchy, the Spilarins worship their king, or the 'Spiderlord' as a prophet of their god, Voltar Bloodmen, the first Spiderlord. Any Spilarin who worships another god will be killed immediately for high treason. There is no real class system, as it's more of a warrior-merchant society, with everyone getting the same benefits as everyone else. Any homeless are either kicked out until they can buy a house, or are gathered up and put in prison like complexes so they have a place to stay. Mostly a race with a very strong sense of companionship, it is incredibly odd to most outsiders to see them at odds with other Spilarins because of their belief of Voltar Bloodmen. Some believe that he owns his own realm where they will all reside in with Elven slaves to do their bidding. Others, however, believe that Voltar still lives and that he faked his death, walking around with a new identity. A very small group believes the other groups are somewhat right, thinking that Voltar has his own realm from with he travels to and from whenever he so pleases. No one know for sure however, as no one that has died and returned can remember much about the trip into the great unknown. One belief that is shared though, is that Voltar is immortal.
Due to their Human origin, they have similar names most of the time.
Male: Standard Human male names like Michael, Thomas, Tim
Female: Standard Human female names like Alice, Bethany, Sarah
A race of humans with the ability to turn into giant spiders.
Ability Score Increase. +2 to Dex + 1 to corisma
Age. They reach adulthood around the same time a human does, but live to be anywhere from 70 to 140 years old.
Alignment. Spilarins tend to lean toward neutral alignments.
Size. Because of their Human origins, Spilarins height and build vary just a much as an average human. Your size is Medium.
Speed. Your base walking speed is 30 feet, as well as a climbing speed of 30.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Web Creation. You are able to produce 5 feet of web in 10 minutes. Being able to create a 50 foot rope during a short or long rest. (You are free to think of creative ways to use your webs at your DM's discretion) Some examples would be a 1 use net or a way to hide or mark which way you went through a cave.
Forest Dweller. You are proficient in survival and stealth checks.
Spider Shift. You can use a bonus action to shift into a spider form. Shifting lasts for 1 minute and you may only do it twice per long rest. As a spider you gain the following abilities.
Web Walk. You ignore movement restrictions imposed by webbing.
Spider Climb. You can move along walls and on ceilings at normal speed. Leaving your hands free.
Web Sense. While in contact with a web, you know the exact location of any other creature in contact with the same web.
Bite. Melee Weapon Attack: Dex mod + proficiency to hit, reach 5 ft., one target. Hit: 1d6 + Dex mod piercing damage.
Web (Recharge 5-6). Ranged Weapon Attack: Dex mod + profiency to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10 + Dex mod; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).
Languages. You can read, write, and speak Common and one additional language. You can also talk to any type of insect.
Subrace. The subraces for Spliarin are Poison Creator, Trapper, and Web Weaver.
Ability Score Increase. +1 to Wis
Posion Vial. Once a day, you can create a vial of poison to throw at an enemy, dealing 1d10 poison damage. At 10th level it becomes 2d10, and at 20th level, 3d10 You must have an empty vial in order to do this.
Poison Bite. Your bite attack does an extra 1d4 of poison damage. You can use bite as a human.
Poison Expert. You can create any poison and a counter poison if you have been exposed to that type of poison at some point.
Ability Score Increase. +1 to Int
Light Footed. You can not unwillingly set off a net or pit trap you know of.
Keen Eyes. Gain advantage when searching for traps.
Trap Expert. You can use your webs to set net or pit traps.
Ability Score Increase. +1 to Con
Web Walk. Ignore the movement impairing effects of webs as a Human.
Web Sense. Sense any creature touching the same web as you as a Human.
Webbing Expert. Web attack gains two charges, and is reusable after 3 hours.
Random Height and Weight
|5′ 0″||+1d12||85 lb.||× (1d4) lb.|
*Height = base height + height modifier