Spider Daedra (5e Creature)

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Spider Daedra[edit]

Large fiend, chaotic evil


Armor Class 14 (natural armor)
Hit Points 60 (8d10 + 16)
Speed 40 ft., climb 40 ft.


STR DEX CON INT WIS CHA
14 (+2) 16 (+3) 15 (+2) 15 (+2) 12 (+1) 15 (+2)

Proficiency Bonus +3
Damage Resistances fire
Damage Immunities poison
Condition Immunities exhaustion, paralyzed, poisoned, unconscious
Senses darkvision 60 ft., passive Perception 11
Languages
Challenge 6 (2,300 XP)


Nimble. The daedra has advantage on ability checks and saving throws made to escape a grapple or from being restrained.

ACTIONS

Multiattack The daedra makes three attacks: one with its bite and two with its Shock Bolt.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. If the creature fails its saving throw by 5 or more, it is paralyzed while it is poisoned. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Shock Bolt. Ranged Spell Attack: +5 to hit, range 30 ft., one target. Hit: 7 (2d6) lightning damage.

Poison Spit (Recharge 6). The daedra spits poison at a creature it can see within 30 feet of it. The target must make a DC 13 Constitution saving throw, taking 22 (5d8) poison damage on a failed save, or half as much damage on a successful one.

Summon Spiderling (1/Day). The daedra summons 1d4 spiderlings. The summoned creatures appear in unoccupied spaces within 10 feet of the daedra.


Spider Daedra(ESO) Spider Daedra Picture Source

Spider daedra are servants of the Daedric Prince of lies, murder, and sex, Mephalla. They are fast, strong and incredibly deadly with a humanoid upper half and an arachnid lower half. They can be difficult to control and should only be summoned by powerful conjuration wizards.

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