Spice (5e Equipment)

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Wondrous item, legendary

Spice is a small brown sack the size of a dollop tied with simple string. Inside the sack, is a teaspoon of a reddish brown powder. This powder smells of some kind of dried pepper along with an unknown electrical scent that accents the pepper and creates a euphoric smell that is delicious to all who smell it. The taste is quite similar, but the magical properties of Spice, regardless of ability to taste, overwhelms the user with euphoria. This affect lasts only a second or two before fading away and leaving the user with a feeling of growth.

Affects: This powder is highly addictive and invasive. After the first time it is ingested it has a 25/100 chance to convert ANY item worth more than 10 gold that the player walks within 100 ft of into Spice. Every time it is consumed, up to 5 more times, this chance increases by 5. The second time Spice is consumed, the user immediately receives the flaw: Addicted, and must succeed on a dc 15 Wisdom save to keep from ingesting any.

If ingested this item grants the following affects:

  • (1st time ingested): The user increases any ability score by 1 (increasing scores this way, they exceed 20 but not 24) and gains proficiency in any skill in which they do not have it. The user cannot use this on abilities that are already at 24, if all stats are already at 24, then only the initial affects happen.
  • (2nd time ingested): The user gets 2 points in which they can increase two separate ability scores with (not exceeding 24) and increases their AC by 1.
  • (3rd time ingested): The user gets a +1 to AC, +10 to movement, and +2 to attack rolls and damage rolls. But, they also cut their max hp in half.
  • (4rth time ingested): The user subtracts 5 from any stat (this can be split up among stats), cuts current max hp in half, but adds 5 to attack and damage rolls.
  • (5th time ingested): The user increases movement speed by 10, doubles their jump height, adds +5 to attack rolls, but cuts their current max hp in half and subtracts 5 from their ability scores (this can be split among stats)
  • (6th time ingested): The user can increase one ability score they wish by 1 but cuts their current max hp in half. Any time Spice is ingested again, repeat this step.

All affects from Spice are permanent until it is dispelled. If dispelled, the chance to encounter Spice returns to 0 and the user loses the Addicted flaw. Spice also must be eaten for any of its affects to take place.

Dispelling Spice: Spice is a very powerful and potentially useful curse, being as powerful as it is, dispelling it is equally as difficulty. Spice can only be dispelled using dispel magic at 9th level. when dispelling Spice in this way it is treated as a 9th level spell +1 for each time it has been ingested. If Spice is attempted to be dispelled this way, it can only be attempted once per day. Any attempts to dispel it using either lower level dispel magic or any other kind of dispelling affect results in nothing happening but the spell is still consumed.


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