Spell Point Mastery (5e Feat)

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Design Note: This content refers to the variant rule: Spell Points, on page 288 of the DMG.

Spell Point Mastery[edit]

Creating spell slots on the fly over your numerous adventures has resulted in you developing a further mastery over how you manipulate your magical potential. You gain the following benefit:

You can use your spell points to create additional spell slots above 6th level between long rests, but when casting with a subsequent slot, you must succeed a DC 20 constitution saving throw to resist the taxing effect casting the spell has on your body, or the spell fails, you waste the spell points required to create the appropriate slot and you suffer one level of exhaustion.


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