Speedwagon (JJBA Supplement)

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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Stand User Variant (5e Class) class and Stand User (5e Background) background, and as such does not follow traditional CR.

Robert Edward O. Speedwagon[edit]

Medium humanoid (Human), neutral good

Armor Class 15 (Wit)
Hit Points 13 (2d8 + 4)
Speed 30 ft.

15 (+2) 16 (+3) 14 (+2) 14 (+2) 11 (+0) 16 (+3)

Saving Throws Str +4, Dex +5, Wis +2, Int +3
Skills Athletics +4, Persuasion +4, Insight +4
Senses passive Perception 10
Languages English
Challenge 2 (450 XP)

Brainstorm. Speedwagon can replace any saving throw or his AC with an Intelligence saving throw. If the effect is a saving throw that allows him to take half damage on a success, he instead takes no damage on a success. This does not effect the results of a failure.

Speedwagon withdraws coolly. Speedwagon can take the Disengage action as a bonus action. He may spend 1 spirit point to take the Dash or Disengage action as a free action.

I'll use my body heat to thaw it! Each creature of Speedwagon's choice within 5 feet of him is resistant to cold damage. He may spend 1 spirit point per creature as a bonus action to increase this to immunity.

This guy stinks! Speedwagon is aware of the alignment of every creature within 15 ft., even if he is not aware of them.

Spirit Points. Speedwagon has 15 Spirit Points which he can expend. All spirit points are regained at the end of a long rest.


Golden Hat Rotation. Speedwagon can make a Bladed Bowler Hat attack against every creature on the edge of a 30 ft. radius or smaller circle.

Revolver. Ranged Weapon Attack: +5 to hit, range 40/120 ft., one target. Hit: 12 (2d8 + 3) piercing damage. Must be reloaded after 6 shots.

Bladed Bowler Hat. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) slashing damage. Making attacks with this weapon does not require a free hand.

Sledgehammer. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.

Spirit! That's what he needs, and I am to give it to him! Speedwagon gifts a creature that can hear or see him that has a spirit point maximum of 1 or more any amount of spirit points, losing an equal amount of spirit points.


I won't allow any of you to touch him. Speedwagon makes an Intelligence saving throw as per Brainstorm against an effect a creature within 30 ft. of him is subject to in addition to their own response (saving throw, comparing attack roll with AC, etc.), with the success and failure effects effecting the creature instead of himself. He may spend 1 spirit point as part of this to regain his reaction.

Even Speedwagon is afraid. When a creature within 30 ft. of Speedwagon becomes frightened, charmed, or stunned, Speedwagon can gain the same condition and cure them of it.

Source [1]

A true god among men, Speedwagon was the first true comrade Jonathan Joestar ever had. His second middle name is a mystery to even the greatest investigators as a safeguard against his assumptions on the mechanics of witchcraft. After his encounters with Dio Brando, the stone mask, and becoming a rich oil baron, he created the Speedwagon Foundation, a well-funded shadow organization dedicated toward researching the supernatural and assisting the Joestar family.

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