Related changes
From D&D Wiki
Enter a page name to see changes on pages linked to or from that page. (To see members of a category, enter Category:Name of category). Changes to pages on your Watchlist are in bold.
List of abbreviations:
- N
- This edit created a new page (also see list of new pages)
- m
- This is a minor edit
- b
- This edit was performed by a bot
- (±123)
- The page size changed by this number of bytes
26 April 2024
- Armor (5e Fallout Campaign Setting) 19:47 +3 74.102.104.59 talk →Armors: Forgot to also change the Metal Helmet's Damage Types from "Energy, Explosive" to "Ballistic, Explosive".
- Armor (5e Fallout Campaign Setting) 19:45 +3 74.102.104.59 talk →Armors: Noticed alot of consistency discrepancies with damage types for specific armor. Unsure if this was intentional. Changed the damage type protections for all Metal Armor sections to say "Ballistic, Explosive."
- Armor (5e Fallout Campaign Setting) 19:41 +3 74.102.104.59 talk →Armors: Changed the Damage types for Metal Armor in the Arm Protection section from "Energy, Explosive" to "Ballistic, Explosive" for consistency. The other sections for Metal Armor say "Ballistic, Explosive", whereas this was the only discrepancy.
- Armor (5e Fallout Campaign Setting) 19:09 0 SirSprinkles talk contribs
- Power Armor (5e Fallout Campaign Setting) 19:09 0 SirSprinkles talk contribs
- Fallout (5e Campaign Setting) 15:20 +69 2001:569:7de3:7b00:f4fe:bdb1:b987:6c60 talk →Fallout
- Weapons (5e Fallout Setting) 10:45 0 74.102.104.59 talk →Melee: Uncapitalized the H in Piston Spear's "2-handed" property
- Weapons (5e Fallout Setting) 10:44 -2 74.102.104.59 talk →Melee: Changed Two Handed to 2-Handed to match consistency throughout the rest of the page.
- Weapons (5e Fallout Setting) 10:44 -4 74.102.104.59 talk →Melee: Changed Two-Handed to 2-Handed to match consistency throughout the rest of the page.
- Weapons (5e Fallout Setting) 10:43 -2 74.102.104.59 talk →Big Guns: Changed Two-Handed to 2-Handed to match consistency throughout the rest of the page.
- Other Equipment (5e Fallout Supplement) 08:20 +21 2001:569:7de3:7b00:f4fe:bdb1:b987:6c60 talk →Adventuring Gear
- Fallout (5e Campaign Setting) 08:09 +15 2001:569:7de3:7b00:f4fe:bdb1:b987:6c60 talk →Fallout
- Weapons (5e Fallout Setting) 01:42 0 74.102.104.59 talk →Big Guns: Added a hyphen (-) in "Mini Nuke" for easier referencing to its place in the ammunition section.
- Weapons (5e Fallout Setting) 01:34 -2 74.102.104.59 talk →Thrown: Changed the range of the Microfusion Cluster from 30/60 to 5/15, since it now has the Mine property.
- Weapons (5e Fallout Setting) 01:33 +6 74.102.104.59 talk →Thrown: Added the 'Mine' property to the Microfusion Cluster. In New Vegas, they function like mines, so they should as well here.
- Weapons (5e Fallout Setting) 01:27 +8 74.102.104.59 talk →Thrown: Changed the "p" in the Microfusion Grenade's properties section to Blast (5)
- Weapons (5e Fallout Setting) 01:17 -1 74.102.104.59 talk →Big Guns: Removed the space inbetween "Cannon Ball" and lower-cased the B, so that it matches the "Cannonball" entry in the Ammunition section.
- Weapons (5e Fallout Setting) 00:57 -4 74.102.104.59 talk →Big Guns: The "Auto Grenade Launcher" is not in New Vegas, and is only in 76.
- Weapons (5e Fallout Setting) 00:17 -5 74.102.104.59 talk →Big Guns: Changed "Morgan Auto Rifle System" to "Browning Auto Rifle". I could not figure out how the original name connected with the actual weapon in any way.
25 April 2024
- Weapons (5e Fallout Setting) 23:46 -10 74.102.104.59 talk →Submachine Guns: Removing 'Auto' from the ammo sections of the Grease Gun and Tommy Gun
- Weapons (5e Fallout Setting) 23:46 -10 74.102.104.59 talk →Pistols: Removed the 'Auto' from the ammo sections in the Single Action Revolver and .45 Auto Pistol
- Weapons (5e Fallout Setting) 23:45 -24 74.102.104.59 talk →Rifles: Removing the 'Caliber' from the Ammo sections in Combat Rifle, Pipe .45 Revolver Rifle, and Radium Rifle
- Weapons (5e Fallout Setting) 23:44 -8 74.102.104.59 talk →Pistols: Removing the 'Caliber' from Pipe .45 Revolver's ammo section.
- Weapons (5e Fallout Setting) 23:43 -8 74.102.104.59 talk →Ammunition: Removing the 'Caliber' from .45 Caliber to make referral from the .45 weapons easier. Will also edit their ammo sections to just say .45 instead of .45 Caliber or .45 Auto.
- Weapons (5e Fallout Setting) 23:31 -2 74.102.104.59 talk →Additional Properties: Every silenced weapon uses the property "Silenced" instead of suppressed. Changed the name of the "Suppressed" property to "Silenced".
- Weapons (5e Fallout Setting) 22:49 +18 74.102.104.59 talk →Pistols: Edited Acid Soaker's property section to mention that it deals acid damage (should be obvious from the name, but the section was empty before)
- Weapons (5e Fallout Setting) 22:47 -4 74.102.104.59 talk →Shotguns: The Properties section of the Combat Shotgun said "20/30", when that didn't make sense with the rest of the format. Changed to P for damage type.
- Weapons (5e Fallout Setting) 22:21 -3 74.102.104.59 talk →Additional Properties: Changed Blast's description to say feet instead of squares.
- Weapons (5e Fallout Setting) 22:01 -8 74.102.104.59 talk →Rifles: Assault Carbine and Assault Rifle had incorrect labels in parenthesis that stated they were the R91 and M16A1 respectively.
- Weapons (5e Fallout Setting) 21:55 +8 74.102.104.59 talk →Ammunition: .308 ammo section did not have "Caliber" listed on it
- Weapons (5e Fallout Setting) 21:51 +61 74.102.104.59 talk →Ammunition: No price listed for .38 Caliber, re-used price for .32 Magnum
- Weapons (5e Fallout Setting) 21:34 +1 74.102.104.59 talk →Additional Properties: Forgot to add a period at the end of Blast's description.
- Weapons (5e Fallout Setting) 21:33 +20 74.102.104.59 talk Edits the Blast property's description to be more specific