GodSpark (5e Feat)
GodSpark
Prerequisites: Single-use, level 20, Explosion class only. DM permission required.
“I am not a god. I am the explosion that gods fear.”
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Trigger: “The Spark of the End”
You may only activate this when all of the following are true:
- The World is Ending for You: You are at 0 HP but still conscious through sheer will, or you are about to take a fatal blow.
- The Flame Demands Blood: At least two allies have fallen, or(and) the enemy is a creature of legendary or divine status.
- You Speak the Rite of Detonation: You utter a phrase bound to your soul—words only you could speak. (This is personal to you; the DM and you agree on it beforehand.)
- You Sacrifice What Makes You Mortal: To ignite the Godspark, you must pay one of the following prices:
- Burn the Heart – Permanently lose 2 Constitution.
- Burn the Soul – Lose 5 character levels after the fight (down to 15).
Only once all of these conditions are met can you trigger your transformation.
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Transformation: “Form of the Living Cataclysm” (1 minute, no concentration)
When you transform, describe how your body becomes a conduit of divine flame, powered by rage, sacrifice, and grief.
For the next 60 seconds (10 rounds):
- Your size increases to Large, and you radiate fire and force out to 30 feet.
- You gain temporary HP = 100.
- You gain resistance to all damage, and immunity to fire and force.
- Your Explosion abilities deal max damage and now ignore immunity and resistance.
- You gain a new action:
Nova Pulse – once per round, every creature within 30 ft takes 6d12 fire + 6d12 force damage, Dex save (DC = 8 + Con mod + Proficiency) for half.
- Cluster Nuke becomes a free action, once per turn. You can use it each round.
- You gain Legendary Resistance (3/day) and Legendary Actions (2/round):
- Explosion Dash – Move 60 ft and deal 4d10 fire to all you pass.
- Detonate Touch – Make one melee attack that auto-hits for 8d10 fire.
- Burn the Sky – Create a 60-ft radius of burning air; creatures inside can’t fly and take 3d10 fire.
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Aftermath: “The Ashes Remain”
At the end of the minute:
- You fall to 0 HP, unconscious and dying.
- You suffer 2 failed death saves immediately – you will die unless revived or saved that round.
- If you survive, you gain:
- Permanent Scars – Visibly burnt veins, glowing eyes, skin cracked like magma.
- Exhaustion level 5.
- You lose all class features above level 10 for the next 7 days.
- Your explosions become unstable; until fully recovered, you roll a d6 on each Explosion ability. On a 1, it misfires and you take full
damage.
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Once Used…
- This can never be used again unless you are reborn, wished upon by a god, or sacrificed in a mythic ritual.
- The world remembers what happened. You are now a myth.
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Optional Title (DM May Grant):
After using this, your character may gain a title like:
- Child of Detonation
- The Living Cataclysm
- The Emberborn God
- Ashwrought Flame
- The One Who Ignited the End
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