Space Marine (5e Race)
From D&D Wiki
Resembling broad shouldered and muscular eight feet tall humans, their hair and eye color have the same range as humans and their blood is colored the same as well. Inside their body, there are many different back up organs within their own body that explain their durability and their bones and muscles are much stronger as well
Created to be shock troops for the imperium of man, they have served as the imperium's fist and first and strongest lines of defence, even if some of them have gone rogue. They have each sworn to uphold the race of man above all others and serve as it's most dedicated protectors and soldiers
Deeply militaristic, they distrust if not outright hate all other non human races, seeing them as potential threats. They do what they can to train other humans around them to fight and work best with a clear structure of command like that of a military organization. They only thing they hate more than non humans are fiends such as devils, yugoloths and demons and many a space marine has slain countless fiends on the spot to prevent them from corrupting others
Space Marine Names
Male: Space Marines have the same names as humans, sometimes they will take dwarven names however.
Female: Space marines will mainly use the same names for humans but sometimes female names are taken from dwarven lists
Space Marine Traits
Ability Score Increase. Your Strength score increases by 2. and your Constitution score increases by 1.
Age. Space Marines, being genetically modified, can live for centuries without succumbing to old age
Alignment. Space Marines are always lawful, as they were trained to uphold the imperium of man and to destroy all who oppose it, they can still stray to both good and evil tendencies.
Size. Even though you have been genetically modified, you are still around the same size as a human, your size is medium.
Speed. Your base walking speed is 25 feet.
Lesser Darkvision. You can see in dim light within 30 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Grafted Armor. You cannot equip armor, instead your Armor Class is equal to 14 + your Constitution modifier.
Plated Armor. You have disadvantage on stealth checks.
Conductible. You are weak to lightning as your heavy armor is extremely conductible
Blunt Vampirism. Your unarmed strikes deal 1d8 bludgeoning damage, half of the damage done is given to you as health.
Battle Cry. Once per short rest you can make a mighty roar that causes all hostiles within 60 feet of you to make a Charisma save (dc 8 + stregnth mod + Proficiency Bonus) or become frightened for 1d6 rounds.
Battlefield Training. you are proficient in the medicine skill due to your training.
Weapon Training. You are proficient in firearms, if firearms do not exist then you gain proficiency in crossbows.
Languages. You can speak, read, and write Common and Orcish.
Random Height and Weight
|7′ 0″||+2d6||350 lb.||× (1d4) lb.|
*Height = base height + height modifier