Space Marine (5e Race)
From D&D Wiki
Resembling broad shouldered and muscular eight feet tall humans, their hair and eye color have the same range as humans and their blood is colored the same as well. Inside their body, there are many different back up organs within their own body that explain their durability and their bones and muscles are much stronger as well
Created to be shock troops for the imperium of man, they have served as the imperium's fist and first and strongest lines of defence, even if some of them have gone rogue. They have each sworn to uphold the race of man above all others and serve as it's most dedicated protectors and soldiers
Deeply militaristic, they distrust if not outright hate all other non human races, seeing them as potential threats. They do what they can to train other humans around them to fight and work best with a clear structure of command like that of a military organization. They only thing they hate more than non humans are fiends such as devils, yugoloths and demons and many a space marine has slain countless fiends on the spot to prevent them from corrupting others
Space Marine Names
Generally, Space Marines have the same names as humans, though they will take dwarven names on occasion.
Space Marine Traits
Ability Score Increase. Your Strength score increases by 2. and your Constitution score increases by 1.
Age. Space Marines, being genetically modified, can live for centuries without succumbing to old age
Alignment. Space Marines are always lawful, as they were trained to uphold the imperium of man and to destroy all who oppose it, they can still stray to both good and evil tendencies.
Size. Even though you have been genetically modified, you are still around the same size as a human, your size is medium.
Speed. Your base walking speed is 25 feet.
Lesser Darkvision. You can see in dim light within 30 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Tertiary Organs. if taken to zero hit points, you may add 1/3 of your maximum hit points to yourself in order to survive. You regain 1/3 of a use at the end of a long rest.
For the Emperor!!!. You are fueled by your determination to serve your god. You gain proficiency in Religion.
Languages. You can speak, read, and write Common and Orcish.
Random Height and Weight
|7′ 0″||+2d6||350 lb.||× (1d4) lb.|
*Height = base height + height modifier