Sovereign of Dawn (5e Race)
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Sovereign of Dawn
The Sovereigns of Dawn are One type of Duhl Oemenni, specifically representing the descendants of people possessed by spirits representing certain powerful aspects of the human conscience.
In bright light, dawn sovereigns possess a faint, but visible aura, typically a shade of gold or silver. Their eyes tend toward unusually vivid, metallic colors, with violet, green, and gold being the most common. Otherwise, they resemble attractive, intense-seeming humans.
After the Visitation, a multitude of wayward spirits returned to the world from the Verge. Many of these came to possess objects, animals, and people. Possession left nothing unchanged; not mind, nor soul, nor body. The results of these possessions were sometimes called Duhl Oemenni (“spirit people”) in Fortuous, the first language of the Second Days.
Sovereign of Dawn Names
- The Sovereigns use the same naming conventions as whatever region they are found in. Though, in the Lake regions, they seem more apt to employ the local custom of giving oneself a title relevant to his or her personal history. ("The Old Forester's Warden", "Knife-Hunter", or "The Laughing Priest")
Sovereign of Dawn Traits
Functionally, the dawn sovereign is similar to (and fills much the same role as) the aasimar. With a few statistical differences noted below, and the fact that, in the Sanctuary's Lot campaign, they appear far more common.
Ability Score Increase. Your Charisma score increases by 2 and your Wisdom score increases by 1.
Age. The lifespan of a dawn sovereign is typically only a decade or so longer than its human analog. (with a few exceptions)
Alignment. Any alignment is possible, though they seem to have a strong tendency to be either lawful or good.
Size. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Low Light Vision. Dim light imposes no disadvantage to you
Resilience of the Dawn. You have an advantage on saves versus light-based attacks and spells with the light descriptor.
Sovereign Resistance. You are resistant to radiant and necrotic damage
Dawn Legacy. You know the light cantrip. Once you reach 3rd level, you can cast the lesser restoration spell once with this trait, and you regain the ability to do so when you finish a long rest. Once you reach 5th level, you can cast the daylight spell once with this trait as a 3rd-level spell, and you regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
Languages. In the Sanctuary's Lot Campaign, You can speak, read, and write Sepentroi and Vetere.
Random Height and Weight
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