Soulsmith (5e Class)

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Pieces of souls, crushed together, melded together by a magical seams. Soulsmiths learn for years and years to learn the secret to weave together soul fragments with magic, imbuing it into constructs and inanimate objects in an effort to preserve life and legacies. Thus, Soulsmiths usually try to be where the action is, hoping to be close enough to preserve the souls and legacies of heroes, causing them to go on adventures or fight monsters.

Creating a Soulsmith

When you make a Soulsmith, consider the following points : Why did you choose to learn Soulsmithing? Was it a dead person who you watched die? A hero who inspired you? Another Soulsmith?

Quick Build

You can make a Soulsmith quickly by following these suggestions. First, Intelligence should be your highest ability score, followed by Dexterity. Second, choose the Sage background.

Class Features

As a Soulsmith you gain the following class features.

Hit Points

Hit Dice: 1d8 per Soulsmith level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Soulsmith level after 1st


Armor: Light Armor
Weapons: Daggers, Quarterstaffs, Shortswords, Light Crossbows
Tools: Blacksmith's tools
Saving Throws: Intelligence, Dexterity
Skills: Choose three from Insight, History, Arcana, Nature, Perception, Religion


You start with the following equipment, in addition to the equipment granted by your background:

  • 3 Daggers
  • Blacksmith's Tools
  • (a) An Explorer's Pack or a or (b) Dungeoneer's Pack
  • A Light Crossbow with 20 Bolts

Table: The Soulsmith

Level Proficiency
Features Souls Store Max Souls Store Die —Spell Slots per Spell Level—
1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +2 <!-Soul-Sucking Blade-> 3 1d4 2
2nd +2 <!-Class Feature2-> 3 1d4 3
3rd +2 <!-Class Feature3-> 3 1d4 4 2
4th +2 Ability Score Improvement 4 1d6 4 3
5th +3 4 1d6 4 3 2
6th +3 4 1d6 4 3 3
7th +3 4 1d6 4 3 3 1
8th +3 Ability Score Improvement 5 2d4 4 3 3 2
9th +4 5 2d4 4 3 3 3 1
10th +4 5 2d4 4 3 3 3 2
11th +4 5 2d4 4 3 3 3 2 1
12th +4 Ability Score Improvement 6 1d10 4 3 3 3 2 1
13th +5 6 1d10 4 3 3 3 2 1 1
14th +5 6 1d10 4 3 3 3 2 1 1
15th +5 6 1d10 4 3 3 3 2 1 1 1
16th +5 Ability Score Improvement 7 3d4 4 3 3 3 2 1 1 1
17th +6 7 3d4 4 3 3 3 2 1 1 1 1
18th +6 7 3d4 4 3 3 3 3 1 1 1 1
19th +6 Ability Score Improvement 9 3d4 4 3 3 3 3 2 1 1 1
20th +6 9 3d4 4 3 3 3 3 2 2 1 1

Soul-Sucking Blade[edit]

At Level 1, you weave magic into a dagger to trap souls that are killed nearby. You can spend 10 hours to attune yourself to a dagger. This dagger will be your source of souls. While attuned, the dagger's damage becomes 1d4 + Your Intelligence Modifier + Your Dexterity Modifier, its attack is considered magical for the purpose of overcoming magical immunity, and if any creature of CR 1/2 or more dies within 30 feet of you its soul is trapped in the blade. You can only hold as many souls in your dagger as the Souls Store Max.

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Ability Score Increase[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

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Spell List[edit]

You know all of the spells on the basic spell list and additional spells based on your subclass.

1st Level

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2nd Level

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3rd Level

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4th Level

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5th Level

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Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:

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