Soulknife (5e Subclass)

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Design Note: This content refers to playtest material in Unearthed Arcana: The Mystic Class.

Soulknife[edit]

Soulknife

Level Talents
Known
Disciplines
Known
Psi Points Psi Limit
3 2 2 4 2
4 2 2 6 2
5 2 2 6 2
6 2 2 6 2
7 2 3 14 3
8 2 3 14 3
9 2 3 14 3
10 3 3 17 3
11 3 3 17 3
12 3 3 17 3
13 3 4 27 5
14 3 4 27 5
15 3 4 27 5
16 3 4 32 5
17 3 4 32 5
18 3 4 32 5
19 3 5 38 6
20 3 5 38 6
Psionics

As a student of psionics, you can master and use psionic talents and disciplines. Psionics is a special form of magic use, distinct from spellcasting.

Psionic Talents
A psionic talent is a minor psionic effect you have mastered. When you choose this subclass at 3rd level, you know two psionic talents of your choice from the list available to the mystic class. You learn an additional talent of your choice when you reach 10th level, as shown on the Soulknife table.
Psionic Disciplines
A psionic discipline is a rigid set of mental exercises that allows a person to manifest psionic power. A soulknife masters even fewer disciplines than a mystic, because they focus on martial power as well as psionic.
When you choose this subclass at 3rd level, you know two psionic disciplines of your choice from the list available to the mystic. The Disciplines Known column of the Soulknife table shows the total number of disciplines you know at each level; when that number goes up for you, choose a new discipline. In addition, whenever you gain a level in this class, you can replace one discipline you know with a different one of your choice.
Psi Points
You have an internal reservoir of energy that can be devoted to psionic disciplines you know. This energy is represented by psi points. Each psionic discipline describes effects you can create with it by spending a certain number of psi points. A psionic talent requires no psi points.
The number of psi points you have is based on your rogue level, as shown in the Psi Points column of the Soulknife table. The number shown for your level is your psi point maximum. Your psi point total returns to its maximum when you finish a long rest. The number of psi points you have can’t go below 0 or over your maximum.
Psi Limit
Though you have access to a potent amount of psionic energy, it takes training and practice to channel that energy. There is a limit on the number of psi points you can spend to activate a psionic discipline. The limit is based on your rogue level, as shown in the Psi Limit column of the Soulknife table. For example, as a 3rd-level rogue, you can spend no more than 2 psi points on a discipline each time you use it, no matter how many psi points you have.
Psychic Focus
You can focus psionic energy on one of your psionic disciplines to draw ongoing benefits from it. As a bonus action, you can choose one of your psionic disciplines and gain its psychic focus benefit, which is detailed in that discipline’s description. The benefit lasts until you are incapacitated or until you use another bonus action to choose a different focus benefit.
You can have only one psychic focus benefit at a time, and using the psychic focus of one discipline doesn’t limit your ability to use other disciplines.
Psionic Ability
Intelligence is your psionic ability for your psionic disciplines. You use your Intelligence modifier when setting the saving throw DC for a psionic discipline or when making an attack roll with one.
Discipline save DC = 8 + your proficiency bonus + your Intelligence modifier
Discipline attack modifier = your proficiency bonus + your Intelligence modifier
Soul Knife

When you choose this archetype at 3rd level, you gain the ability to manifest a blade of psychic energy. As a bonus action, you create scintillating knives of energy that project from one or both of your fists, with which you are proficient. You can't hold anything in a hand that is manifesting one these blades. You can dismiss one or both blades by simply dropping them like any other weapon. Throwing your soul knife causes it to be dismissed at the end of your turn.

For you, a soul knife is a martial melee weapon with the light, finesse, and thrown (20/60) properties. It deals 1d6 psychic damage on a hit.

As a bonus action while you have both blades manifested, you can prepare to use the blades to parry; you gain a +2 bonus to your Armor Class until the start of your next turn or until you are incapacitated.

Hone the Blade

Starting at 9th level, you can spend psi points to augment your soul knife's attack rolls and damage. You can spend 2 psi points to gain a +1 bonus to attack and damage rolls with your soul knives. This bonus lasts for 10 minutes.

Starting at 13th level, you can spend 5 psi points to gain a +2 bonus to attack and damage rolls with your soul knives.

Consumptive Knife

Starting at 13th level, when you kill a creature using your soul knives, you regain 1 psi point. You can regain psi points in this manner only once per turn.

Phantom Knife

Starting at 17th level, you can make an attack that phases through most defenses. As an action, you can make one attack with your soul knife. Treat the target's AC as 10 against this attack, regardless of the target's actual AC.


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