Soul Reaver (5e Race)
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"I have been dragged through hell and back, all it seems to reach this moment."- Raziel the Soul Reaver
To be chosen as a Soul Reaver is both a blessing and curse; Chosen by an elder god of its world to become its avenging angel, a reaver is simultaneously a lethal living weapon and a plaything to those too powerful to comprehend. Trapped between life and death the reaver has no choice to move ever forward toward his destiny.
A soul reaver is a humanoid undead creature that has been reanimated by the gods for a specific purpose, often to kill an individual that has crossed the deity and had some connection to the reaver in life. In order to become a reaver, an individual must have possessed some link to he magical or Fey world, as such they are often drawn from the elven races or others touched by magic, for example, a sorcerer or vampire. Reavers often retain the marks of these races, for example, pointed elven ears or the fangs of a vampire, but are stripped of any other racial traits.
Beyond these telltale traits, however, a soul reaver is unrecognizable as the being they were prior to their death- often deities will select a fallen being who has been dead for many years or even centuries to become its reaver, but even when the process is quick physical change is inevitable. The skin of a reaver becomes tight, revealing the jagged bones beneath, whilst also becoming a deep blue that seems to draw in shadow. The eyes of a reaver become bright white and possess an otherworldly glow. The hands and feet of a reaver are warped and become cloven.
As a result of their unsettling appearance, a soul reaver will often favor clothes or armor that conceals their face from view- wrap around scarves, face masks, hoods helmets are all common amongst their kind.
The most famed soul reaver is Raziel, named for the archangel, who was a vampire warrior and loyal servant of his vampiric mentor Kain. When Raziel surpassed his master by growing wings, he was betrayed and killed by Kain only to be resurrected by an elder god and gifted the power of the reaver. According to legend, Raziel hunted Kain across worlds and through time before claiming his life. However, when confronted with a resurrected and remorseful Kain, Raziel elected to become one with the reaver's physical form, a powerful sword, in order to purify his friend's soul and provide him with a weapon capable of slaying a god.
The legend, however, is open to interpretation- whilst some believe that the reaver itself was Raziel's gift, others believe he left Kain with a far more powerful weapon.
Soul reavers are removed from society either by choice or by the intolerance of others. They become hermits and drifters, living only to make sense of their existence and the task set for them by the gods.
Soul Reaver Names
Soul reavers often retain the names they used in their past lives. Alternatively, they may be renamed after a figure of religious significance, often angels or other powerful beings.
Angelic Names: Gabriel ("Might of God"), Michael ("Who is equal to God"), Raphael ("God Heals") , Uriel ("Light of God"), Raguel, Remiel, Sariel, Sealtiel ("Intercessor of God"),Jegudiel ("Glorifier of God"), Barachiel ("Blessed by God"), Jerahmeel ("God's Exaltation"), Raziel ("Secret of God").
Soul Reaver Traits
You are a soul reaver, blessed with a second life and powerful weapon; cursed with an unlife and a thirst for souls. You have a variety of abilities as a result of resurrection.
Ability Score Increase. Your Dexterity score increases by 2.
Age. Soul reavers are ageless but often count on from the age they were at the time of their original death, adding the number of years since they reawakened.
Alignment. Soul reavers follow the will of their god in a search for purpose, as such they tend toward lawful good or lawful evil alignments.
Size. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Spider Climb. A soul reaver can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Devourer of Souls. A soul reaver does not consume food and does not need to sleep. Instead, he must consume the souls of those he kills in combat. A soul reaver may only consume the soul of a creature that he kills in combat. The reaver may use an action to absorb the souls of those he killed with a previous action- souls remain in the material realm for just 30 seconds before moving on and being considered beyond a reaver's range. A reaver may store souls of a number equal to half his level +1. Within an environment in which a reaver may focus, i.e. one in which he is in no immediate danger (during combat or a fall for example), he may choose to spend his souls in order to provide the benefits of rest - One soul is equivalent to a short rest and requires one hour of meditation to consume, two souls are considered a long rest and require four hours of meditation to consume. It may, therefore, become necessary for a soul reaver to actively seek out creatures to kill in order to prevent exhaustion. (A DM may wish to introduce a variant rule that differentiates between humanoid and non-humanoid souls. In such an instance a recommend considering the soul of a non-humanoid soul as filling 'half a soul slot' as it were, requiring a reaver to consume a greater number of animal souls to nourish itself).
Reaver's Balance. As a bonus action, a soul reaver may summon its reaver's blade - a weapon composed of the soul reaver's own soul. This weapon can only be summoned if the soul reaver is wielding no other weapons at the time. The soul reaver is proficient with this weapon. The blade is considered a one-handed finesse weapon that deals radiant damage. The damage dealt increases as a reaver becomes more powerful: At levels 1-3 it deals 1d4 radiant damage, 1d6 from levels 4-6, 1d8 from levels 7-15, 1d10 from levels 16-18 and 1d12 from levels 19-20.
Languages. You can speak, read and write, Common and one other language of your choice.