Soul Forged (5e Race)
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The feeble woman garbed in a black cloak sits across from you in the booth at the tavern. Her shriveled hand reaches out towards you and her palm is open, in the center of it, a coin of silver, unlike anything you've encountered before. Produced in a custom mint? The face of the coin paints the picture of two dragons intertwined with one another while they descend from the Heavens. “I will tell you what you wish to know,” her hand closes around the coin and for a moment you can see a faint magical aura envelope that hand. Once the aura dissipates, she opens her palm once more. Rather than the coin, there is a flickering image of two warriors standing side by side, each a perfect mirror of the other. “Prestidigitation can be quite useful.” She clears her throat for a moment, the sound of her old decrepit lungs echoes throughout the tavern. She must be on her last legs, giving you this information is probably her last will. “They are a rare people. It is widely believed that a pair of the Soul-Forged are only born when there is a betrayal in the Heavens when two bound souls are cast out and sent spiraling back to the realm of man. A bound soul is practically the same soul, having spent Eons reaching a level of understanding that many couldn't begin to comprehend. When they fall to Earth, they are apart of the same existence but they're split between two bodies. A cruel fate that they must suffer, they strive to be whole once more but are unable. They are two sides of the same coin.” Once she finishes her sentence, one of the warriors falls, turning to dust before the eyes of the other. Then, the living warrior slowly begins to fade into dust while mourning her twin. “But if one side were to perish. The broken-hearted sibling would soon follow behind.” Suddenly the coin falls onto the table, resting on a pile of ash. The woman, gone.
For a time, the Soul-Forged were only born from Human parents. Then a pair of Gnolls were observed fighting along one another with unerring proficiency, and when one was struck down, the other exhibited grief, refusing to eat the corpse of the fallen. The Soul-Forged can be birthed by any race, but humans are the most commonly known. The Twins will almost always resemble one another perfectly if they are the same gender, but if they are different genders then their heights will match. They will almost always share the same characteristics when it comes to eye-color, hair-color, and even birthmarks. Naturally, Scars and Hair length will differ between the pair unless they choose to bear the mark inflicted upon their sibling. It isn't uncommon for one Twin to lose an arm in combat only for the twin to lop off that same arm. Such an extreme action hardly decreases their effectiveness in combat, since they rely solely on one another.
The Soul-Forged tend to be reclusive, they prefer to keep to themselves and will rarely be spotted in highly populated cities. The sibling pair prefer jobs in which they can work hand in hand due to their natural synergy with one another. A famously popular pair of Soul-Forged happened to be Chefs, they dazzled Kingdoms with their Teppanyaki style of cooking. Some Soul-Forged form small tightly-knit communities that work hand in hand with one another, finding that the only people that can understand them, are others of the same kind. This lead to the invention of their Language, Bonded Tongue. It is essentially a language that revolves around speaking simultaneously and finishing the sentences of the sibling. It is a language that relies on the Twin nature and others can't easily understand it unless they are a Soul-Forged themselves.
Soul Forged Names
The Soul-Forged are always born in pairs, thus their names tend to reflect that fact, typically starting with the same letter.
Male: Bo-Bolin, Chen-Cheng, Fang-Feng
Female: Jia-Jiao, Jingfei-Jinjing, Lin-Ling
Soul Forged Traits
Twins but you're a race.
Ability Score Increase. Your Dexterity score increases by 2 and your Constitution increases by 1.
Age. Since they are two separate bodies sharing half of the same soul, the strain that the soul places on the body is lessened for them. They reach maturity at age 16 but can live to be 90 before starting to show the effects of old age and typically dying at 110 years old.
Alignment. They do not follow the path outlined by the Heaven's that betrayed them when one decides to walk a path, the other will surely follow. This means that previous allegiances can easily be broken if the pair decides, which is why many consider them to be of the Chaotic Neutral alignment.
Size. A Soul-Forged pair tend to resemble one another perfectly. Men and Women alike tend to stand shoulder to shoulder with little to no differences between them.
Speed. Your base walking speed is 45 feet. Movement is shared between the twins when one twin moves the movement is subtracted from the total allowance.
In Unison. The Soul-Forged are a pair but they prefer to work as 'one'. Their fates are bound to one another and thus their prowess in combat comes not from one's single skill but from them acting as a pair, fighting in unison. In combat, they act on the same turn but with a few differences compared to a normal character.
Actions. The Twins have two actions. One movement action. One Bonus Action. And One reaction that can be used by either twin. The Attack Action can only be used once during a turn and when it is used, both Twins attack. When you take the attack action, each twin can attack once. If you're able to make multiple attacks due to class features, you can divide these additional attacks between the twins. In addition, if you take the Dash, Disengage, Dodge, Help, Hide, Ready, or Search actions, both twins perform the action and gain its benefits.
Hit-Points. The Siblings have separate hit points. They use their Class Hit Die split down the middle plus their constitution modifiers. (Ex: 1d10/2 + Con) At 1st level, they each receive the maximum amount like a normal character. (Ex: 1d10+Con). Your Hit Dice are also divided up amongst the twins. You choose how many of these dice each twin receives when you take a short rest.
Spellcasting. A pair of Soul-Forged twins can only concentrate on one spell at a time, however, only one of the twins needs to concentrate on a spell to maintain it. When you cast a spell which requires concentration, you choose which twin is concentrating on it. When casting a spell, either twin can provide the spell components, and the spell can originate from the twin of your choice. Additionally, as a bonus action, the twin's can swap concentration between one another.
Encouragement/Transferrence. If a spell or magical ability attempts to Charm or Frighten one of the twins, and their partner is within 25 feet, the targeted twin has advantage on the saving throw. In addition, certain conditions can be transferred between the Soul-Forged. If one twin is cursed, diseased, or blinded, deafened, paralyzed, or poisoned, and the other is not, you can use your bonus action to transfer that condition to the other twin. Being poisoned or grappled, affects only one twin, even if imposed by a spell. If one of the twins falls victim to charm or frighten and the other twin is within 100 feet, then they also fall under the effects.
Death. When one Twin is reduced to 0 hit points and begins to make death saving throws, its twin becomes incapacitated and only able to move half speed. If the twin dies, the other twin quickly begins to deteriorate and perishes 24 hours later if his partner does not return to life. The surviving Twin usually doesn't survive for twenty-four hours, the trauma of losing one so close will often drive them mad and many will commit suicide soon after.
Link. As long as they are on the same plane, the Soul-Forged can sense the other's emotional state. Each Twin knows when the other takes damage. Additionally, although communication between the twins is not telepathic, it is highly nonverbal and intuitive. The Soul-Forged Twins can communicate with half the words and twice the speed of other creatures, even in combat.
Echo Strike. If the twins have an enemy flanked and one twin strikes the enemy, the other can expend their reaction to attack the same area on the opposite side, gaining a +1 to the attack and damage roll. In addition to the flanking rules that the game may be using.
Languages. You can speak, read, and write Common and one other language of your choice.
Random Height and Weight
|5′ 4″||+2d8||100 lb.||× (1d6) lb.|
*Height = base height + height modifier