Songchild (5e Race)

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"I sat beached on a long-forgotten island, sure that I would never be found. The island was a barren stub of rock jutting out of the sea. I thought I had gone mad when I heard a beautiful voice drifting on the breeze. I crawled towards it and found a lake that had I had never seen before. At its edge sat a woman with her back to me, singing as if no one else existed in the world. I stepped forward- and a twig snapped under my foot. She whirled around and dove into the water. Then I noticed her long tail tipped with fins, swimming fast away from me. Whether she realizes it or not, I owe my life to her for leading me to fresh water. A day later, a military fleet picked me up as they were returning home from a long and victorious campaign against pirates. I've tried many times to return, but have never found that island again.

Physical Description[edit]

A Songchild who has followed the evil stereotype

Songchildren (pl.) are extremely beautiful women.


No one knows exactly where the Songchildren came from, but most agree that they are not natural, as no true god or goddess could create a creature with the ability to sing a man, woman, or child to their death, and the cruelty to devour them alive. It is rumored, however, that they are the offspring of an old war between a long-lost race and the Humans, one in which the race long gone would do anything to win, even kidnap women and warp them with horrible experiments. As a result, the Songchildren are treated with all the cruelty anyone can muster, as are all genetic constructs.


The Songchildren's society reflects the cruelty they were given after the war was won. They teach their children to hate the world, as the world hates them. They live in clusters in whatever large lakes are available. Children are rare, as a Songchild loses her power after giving birth to a son, and scarcely anyone among them wants to risk losing her abilities because they are still considered Songchildren even without their powers.

Songchild Names[edit]

Songchildren generally tend to name their children Dragonborn or Elven names, as those are the races that are kindest to them. However, they sometimes name their children the names of their father's race. As a result of this, they do not have names unique to their society

Songchild Traits[edit]

Results of an ancient experiment who treat the world with the hate they are given.
Ability Score Increase. Your Charisma score increases by 2 and one other score of your choice increases by 1.
Age. Songchildren mature at 12, become full adults at 22 and then cease aging entirely until the final day of their life. Songchildren can live for as long as 200 years old.
Alignment. Songchildren are generally chaotic evil, but some try to break that mold. Any who try to fit into outside society almost always are of a neutral or even good alignment.
Size. Songchildren generally range average about five and a half feet tall and weigh about 120 pounds. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Shapechanger. You have the ability to shift into your true form, also known as your aquatic form. As a bonus action, you shift into your aquatic form, your legs becoming a powerful fin and anything you are wearing on your legs or feet is discarded where you shifted. While you are in your aquatic form, your walking speed becomes 10 feet, you gain a swimming speed of 40 feet, you can breathe both air and water, and you are accustomed to depths of up to 1,500 feet.
Creation. The powers of a songchild lie within the blood of human of songchild decent. The power can often lay dormant for generations before suddenly becoming active in an otherwise normal female human of songchild decent. Only female descendants of a songchild have been able to use their powers while males appear to have no songchild traits whatsoever. In cases where this power lies dormant within a female human, magic can be used to draw it out(replacing any previous racial traits with the ones presented here).
Siren's Call. As an action, you may sing a song of power and must take a bonus action to continue singing on subsequent turns. Any creature that can hear your song within 300 feet must make a Charisma saving throw or become charmed until the song ends or until you or your companions do anything harmful to it. You may telepathically influence charmed creatures freely which can include telling them to come to you, fetch something for you, steer their ship towards you or other tasks. A charmed creature is friendly to you but will not perform a task that is directly harmful to it. The DC for this saving throw is equal to 8 + your proficiency bonus + your Charisma modifier. You regain use of this trait once you complete a short rest.
Languages. You can speak, read and write Common and Sylvan.

Random Height and Weight[edit]

4′ 10″ +2d10 90 lb. × (1d6) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

Suggested Characteristics[edit]

When creating a Songchild character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.

d8 Personality Trait
1 I tend to eye everyone I meet and think of how good they will taste.
2 I am cold and blunt to every person I meet.
3 I am highly charismatic and can disarm any tension, so long as nobody learns my race.
4 I only care about women. Men can go down the Styx for all I care about them.
5 Men are the only creatures I attempt to please.
6 I flirt with with every attractive person I meet.
7 I feel great empathy for all who suffer.
8 I often get lost in my thoughts and become oblivious to my surroundings.
d6 Ideal
1 Chaos. When we embrace the law, we obey tyranny. (Chaotic)
2 Power. I will use my gifts to gather as much fame and power as I can. (Evil)
3 Solitude. Meddling in the affairs of others only brings pain. (Neutral)
4 Family. My family and community are to be obeyed and respected no matter what. (Lawful)
5 Greater Good. I will do what I must to ensure that no one ends up like my ancestors. (Good)
6 Respect. I will do what it takes to earn respect for myself and my people. (Any)
d6 Bond
1 My community is the most important thing to me.
2 An injury to the innocent is an injury to me.
3 I will return to my family.
4 Soldiers once abused me. I take revenge on any bully I encounter.
5 I protect those who cannot protect themselves.
6 I am still searching for the person of my dreams.
d6 Flaw
1 I feel an incurable desire to eat everyone I meet and can hardly control it.
2 I trust no one.
3 I have a shameful secret at home, so I can never return home.
4 People will stop at nothing to kill me.
5 I will protect the secret of my race at any cost.
6 I can't resist a good time.

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