Snowman (5e Creature)

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Large monstrosity, chaotic evil

Armor Class 12 (Stovepipe hat)
Hit Points 23 (4d8+5)
Speed 40 ft.

18 (+4) 13 (+1) 16 (+3) 8 (-1) 12 (+1) 7 (-2)

Skills Perception +3, Stealth +3
Damage Immunities cold
Senses passive Perception 13
Languages Primordial;
Challenge 3 (700 XP)

Fear of Fire. If the snowman takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.

Snow Camouflage. The snowman has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.


Branch (claw). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage plus 3 (1d6) cold damage.

Frost Breath (Recharge 6). The snowman exhales a 15- foot cone of cold air. Each creature in that area must succeed on a DC 13 Dexterity saving throw, taking 10 (3d6) cold damage on a failed save, or half as much damage on a successful one.

Credit to Chronicles of Blood wiki

The snowmen tend towards evil and blend in easily with the snow.

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