Snowman, Variant (5e Creature)

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Snowman[edit]

Medium construct, neutral


Armor Class 11
Hit Points 93 (11d8 + 44)
Speed 40 ft.


STR DEX CON INT WIS CHA
19 (+4) 12 (+1) 18 (+4) 6 (-2) 10 (+0) 10 (+0)

Skills Stealth +4
Damage Vulnerabilities fire
Damage Immunities cold, poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone
Senses darkvision 60 ft., passive Perception 10
Languages understands the languages of its creator but can't speak
Challenge 5 (1,800 XP)


Aversion of Fire. If the snowman takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.

False Appearance. Unless the snowman moves, it is indistinguishable from a normal, inanimate snowman.

Immutable Form. The snowman is immune to any spell or effect that would alter its form.

Magic Resistance. The snowman has advantage on saving throws against spells and other magical effects.

Magic Weapons. The snowman's weapon attacks are magical.

Snowtread. The snowman's movement is absolutely silent on snow or ice.

ACTIONS

Multiattack. The snowman makes two slam attacks.

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Cold Breath (Recharge 6). The snowman exhales ice and cold in a 30-foot cone. Each creature in that area must make a DC 14 Constitution saving throw. On a failed save, a creature takes 9 (2d8) cold damage and is stunned until the end of its next turn. On a successful save, a creature takes half as much damage and isn't stunned. In addition, any nonmagical fire in the area of effect is extinguished.

BONUS ACTIONS

Snow Absorption (Recharge 6). The snowman rolls in snow to regain 17 (2d8 + 8) hit points. If there is no snow, the snowman cannot use this ability.


Snowmen are constructs created from snow and infused with the spirit of a minor water elemental. Snowmen are unreliable servants, however.

Constructed Nature. A snowman doesn't require air, food, drink, or sleep.

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