Snowfolk (5e Race)
From D&D Wiki
Snowfolk are like if Frosty the Snowman no longer needed a hat but lost all his sense of life with it.
|Photo by Wendy Aldwyn|
Snowfolk resemble humanoid figures made entirely out of snow. Therefore they are often white, with parts that may be dirtied taking on the colors of sediment they attract. Their eyes are usually black stones, but there is an innumerable variety of decoration a snowfolk can have, all dependent on their creator. Some do not even necessarily have faces other than some contouring on where the head should be. Often snowfolk wear the sparsest to no clothing since they don't have anything to really cover, being made of snow. Their bodies are somewhat brittle but easily reformed due to their preferred environment.
According to legend, there was once a lonely girl who had the powers of ice and snow. People shunned her and she was very lonely. To alleviate her loneliness, she animated some rudimentary snowmen to be her family, and they were very happy. Word got around from some snooping villagers about her animated snowmen. Their words unknowingly reached the ears of a witch who offered to rid them of the girl forever. The witch took the girl unawares with hypnotic scents and herbs and killed her while she slept, stealing her soul. For the next month, the villagers experienced an unusual amount of snow and frost. People saw more and more shadows in the snow storms and forms which walked in frigid nights.
It is believed the snowfolk arose from the blood of the little girl's corpse. They embody her loneliness and so roam the cold barren world. It is never known what happened to that witch who made off with that soul. Perhaps the snowfolk wander in search of it. Since the girl's death, snowfolk around all snowy areas have been spotted, which objects to the origin from this one village. The magic of making them has also propagated in the world of magic, where apprentices usually construct them for practice.
Snowfolk remain in the cold areas for all times of year. They cannot venture to warmer climates lest they melt. In storms, they are known to walk undeterred. Others form mounds by sitting around as the snow blows over them. They rarely seem aware, moving slow and languidly, ambling aimlessly. Igloos are sometimes constructed by them, but only for a temporary stay, as they usually move on after a day or so. It is believed they search for warmth they cannot have. They congregate only in rare instances, and wander as solitary creatures for all other times. If they find someone they like, which is always a warm-blooded creature, they become extremely servile and willing to please. They often are a friend to children who encounter them in the cold wilderness, and will return them home.
Snowfolk names are always given by the one who either created them, or just decided to name them.
Male: Frosty, Calvin, Olaf, Bumble, Randy
Female: Olympia, Miracle, Lumi, Charlotte, Sleet
Ability Score Increase. Your Constitution score increases by 2, and your Charisma score increases by 1.
Age. In their natural habitat where it snows all year round, snowfolk are immortal, as they will not melt, and they do not age.
Alignment. Snowfolk normally fall around neutral.
Size. Snowfolk stand at roughly 5 - 6 feet tall. Your size is Medium.
Speed. Snowfolk walk slow so as not to break their legs. Your base walking speed is 20 feet.
Blindsight. You can perceive your surroundings without relying on sight within a specific radius. You have a blindsight range of 60 feet but you are blind outside this range.
Frozen Flesh. Snowfolk are completely comprised of snow. You are immune to cold damage.
Meltable. Being made of snow makes you very vulnerable to fire. When you take fire damage, you are frightened until the end of your next turn. You have disadvantage on saving throws when in Extreme Heat, as written in chapter 5 of the DMG.
Snow Feet. You do not consider any snowy or arctic terrain as a difficult terrain.
Snowy Construct. You are a being made of snow. Your creature type is construct instead of humanoid. As such, spells like cure wounds don't affect you, and you are immune to spells like crown of madness or dominate person because they specifically target humanoids. You are immune to poison damage, being poisoned, and diseases. You do not need to eat or breathe, and any food you do attempt to eat falls out of your mouth because you do not have a throat. Rather than sleeping, you enter an inactive state for 6 hours each day. You do not dream in this state; you are fully aware of your surroundings and notice approaching enemies and other events as normal.
Snow Mend. You can restore any limb after it being detached or destroyed with snow.
Languages. You can speak, read, and write Common and one other language of your choice of your creator's (DM's) choice.
Random Height and Weight
|5′ 2″||+2d4||75 lb.||× (1d4) lb.|
*Height = base height + height modifier