Snow Golem (5e Creature)
From D&D Wiki
Medium construct, unaligned
Damage Vulnerabilities fire
Berserk. Whenever the golem starts its turn with 20 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points.
Aversion of Fire. If the golem takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.
False Appearance. While the golem is not moving, it appears to be a mound of snow.
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem's weapon attacks are magical.
Multiattack. The golem makes two melee attacks.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d12 + 2) bludgeoning damage.
Snow golems are golems crafted from snow and given life. They are used as guards by wizards in the colder regions of the world, where they can avoid melting. They blend in well in snowy environments, where a mound of snow is completely indistinguishable from all the surrounding snow. They hate fire, and as they begin to take damage, they fly into a rage in which they attack anything.
Constructed Nature. A snow golem doesn't require air, food, drink, or sleep.
Creating a Snow Golem
|40 days||20,000 gp|