Snotling (5e Creature)

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Tiny humanoid (goblinoid), neutral evil

Armor Class 10
Hit Points 1 (1d4 - 1)
Speed 20 ft.

5 (-3) 10 (+0) 9 (-1) 5 (-3) 7 (-2) 5 (-3)

Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 8
Languages Common, Goblin
Challenge 0 (10 XP)

Keen Smell. The snotling has advantage on Wisdom (Perception) checks that rely on smell.


Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one creature. Hit: 1 piercing damage.

Snotlings are small goblinoids with thin, somewhat transparent skin that shows oozy slime. They were created by a wizard who had a dispute over where he had built his tower with a local group of druids. Snotlings eat everything that they see. After they eat 1 pound of food they encase themselves with a protective shell and in one round emerge from it as two snotlings. When the goblinoids emerge, the land within 1 foot of the shell is rendered infertile for a year. When a snotling is killed it explodes leaving this substance behind except it covers a 5 square foot area. Snotlings are a bane to druids, farmers, and elves, and a bad infestation has been known to destroy an entire forest or harvest.

Variant: Napalm Snotlings

Napalm snotlings are the result of tinker gnomes experimenting on snotlings like they did with giant space hamsters. When this breed of snotling dies, the gooey mess they leave behind ignites. The goo covers a 15-foot square centred on the snotling, and remains ablaze for 1 minute. While the slime burns, any creature that starts its turn in the slime or moves onto it takes 3 (1d6) fire damage. In the Azzdanspace setting, these snotlings were created when a Colony began experimenting on snotlings and was destroyed by fire not long after these where created. The only known existing examples of this type of snotlings are located in the demon colony on Zarfin. They are raised and released to rain ruin on the farms of New Kendermore.

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