Snifit (5e Creature)
Snifit[edit]
Small humanoid, neutral Armor Class 13
Saving Throws Dex +5 Evasion. When the snifit is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. ACTIONSMultiattack (Recharge 5-6). The snifit makes three bullet attacks. Bullet. Ranged Weapon Attack: +5 to hit, range 60/240 ft., one target. Hit: 8 (1d10 + 3) bludgeoning damage. BONUS ACTIONSNimble Escape. The snifit takes the Disengage or Hide action.
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Snifits are tougher shy guys with an extended nozzle for a mouth on their mask. Through their protrusion, they can fire small metallic bullets, sometimes multiple at a time. Snifits are also unharmed by poison, and even enjoy taking a dip in poisoned baths from time to time. They are less mischievous and more orderly than normal shy guys, which leads to taking commander roles amongst them within Bowser's Minions. However, snifits have their eccentricities, hosting wacky and deadly game shows adventurers may stumble across. |
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