Snapworm (5e Creature)

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Snapworm[edit]

Large beast, unaligned


Armor Class 17 (natural armor)
Hit Points 16 (3d10)
Speed 20 ft., burrow 10 ft., swim 10 ft.


STR DEX CON INT WIS CHA
14 (+2) 15 (+2) 11 (+0) 1 (-5) 10 (+0) 3 (-4)

Skills Perception +2, Stealth +4
Condition Immunities blinded, prone
Senses blindsight 30 ft., tremorsense 30 ft., passive Perception 12
Languages
Challenge 3 (700 XP)


Ambusher. The snapworm has advantage on attack rolls against any creature it surprised.

Amphibious. The snapworm can breathe air and water.

Seafloor Burrower. The snapworm has advantage on Dexterity (Stealth) checks made to hide in aquatic environments.

ACTIONS

Multiattack. The snapworm makes two attacks: one with its snapping jaws and one thrash.

Snapping Jaws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (3d6 + 2) piercing damage. If the target is Medium or smaller, it is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the snapworm can’t use its snapping jaws.

Thrash. Melee Weapon Attack: +4 to hit, reach 5 ft., all creatures within range. Hit: 6 (1d8 + 2) bludgeoning damage.


The massive snapworm is rarely seen above land. It is usually buried quietly at the floors of seas, lakes, and swamps, awaiting victims who swim by. This massive worm has a thick, tube-like body covered in chitinous scales and lined with small, pointed legs. What is most notable is its head, which hides a grotesque pair of jaws. When hunting, the snapworm inverts its pharynx to expose these assets, giving it an alien appearance as it burrows in the sand and waits patiently. When prey swims by, the worm can snap with amazing agility, spearing its victim within its jaws and thrashing it to death before ultimately consuming it.


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