Snapdragon (5e Creature)

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Tiny plant, unaligned

Armor Class 13 (natural armor)
Hit Points 22 (5d4 + 10)
Speed 15 ft., fly 30 ft.

9 (-1) 16 (+3) 14 (+2) 2 (-4) 10 (+0) 6 (-2)

Skills Sleight of Hand +4, Stealth +4
Damage Resistances poison, piercing
Senses darkvision 60 ft., Perception 9
Challenge 1/2 (100 XP)


Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage, and if the snapdragon had advantage on the attack roll, it may make a Dexterity (Sleight of Hand) check as a bonus action.

Poison Spray (Recharge 5-6). The snapdragon exhales poisonous gas in a 15-foot cone. Each creature in that area must succeed on a DC 12 Constitution saving throw or be blinded for 1 minute and take 2d4 poison, or half on a pass. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

From Dragon Quest

The snapdragon is a small, curious dragon-like plant. They often menace travelers in small packs, stealing their rations and valuables. Adept adventurers will know that snapdragons are fickle creatures, often abandoning their new toys not far from where they've been attacked; very few items hold the snapdragon's fancy for long.

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