Slugfolk (5e Race)
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These boneless, blobby forms are tame and peaceful. However, their origins more than explain their appearance, which has horrified people more than a time upon laying their eyes on something so unseemly. They are beings that, like the kha'zath, dwell in darkness and originate from the darkness that is the void of space beyond this world.
Slugfolk are very much like slugs, moreso than they are humanoid. From a distance, their lack of a distinct form could have them mistaken for an ooze pudding. Like a slug, their bodies are ovular, with their head on one end. Their head has two eyestalks which protrude over a pair of small flaps that can open to reveal their mouth, lined with rows of tiny teeth like a grinder or shredder. Males have a pair of vestigial pedipalps on the corners of their "lips" while females have them where their breasts should be. As with these amorphous creatures, they lack much distinction of a neck. They have two arms and each arm has three fingers. The rest of their body below their arms is one blobby tail. Due to this, they move unsurprisingly slow and have a hard time jumping. Their entire body constantly excretes mucus to keep moist, and they avoid sunlight since it can dry them out. Most are a greyish green color, though brightly colored ones have been discovered.
The slugfolk have very little history with other races due to their alien conception. Many hamlets and villages are formed by the slugfolk, yet very few civilizations have been made. The few civilizations that they existed in fell prey to social uproar. Slugfolk were originally the underclass in a series of empires ruled by intelligent alien beings supposedly from the Far Plane. The slugfolk were their servants for the most part, alongside other grotesque beings. When the others revolted, the slugfolk did not partake in the rebellion. This conflict resulted in the collapse of the empire's key cities, plunging them into the abyss of the oceans. The slugfolk fled and survived along the fringes of where their homes used to be, taking to living in caves and dark, damp places. Slugfolk are eldritch creations, formed by the deep gods. Eldritch magic is praised throughout slugfolk history. Slugfolk architecture tends to be mainly stone based and curved. Circular buildings with short ceilings have been popular throughout their history.
Despite their perceptibly horrific worship of eldritch gods like Lord of All, the slugfolk are otherwise very peaceful beings. They rarely fight and have rarely participated in battle. The areas they call home are dark and damp areas, but not moldy. They like to remain moist, but are able to move about also in areas like steamy, dense jungles. Most of their homes are built into natural formations of earth, like underground or into mountainsides. Nearby is usually some grotesque totem dedicated to the eldritch gods. There is some discrepancy among some slugfolk, being that they do not show any knowledge in the deep gods being different from the extraterrestrial great old ones.
Slugfolk speak well despite their weird mouth parts. Their names are similar to that of their bygone masters, from a tongue of aliens.
Male: Krell, Gobb, Survan, Draegus, Secrus, Poridos, Couliten, Dherenge, Hromgald, Yalden
Female: Kervian, Xecrophage, Grupsam, Hurndes, Fearyn, Baedriess, Jekralem, Kuldaea, Prondarem, Hunvien
Blobby, slimy beings
Ability Score Increase. Your Constitution score increases by 2, and your Wisdom score increases by 1.
Age. Slugfolk mature at age 20 and live up to 450 years old if they are very careful.
Alignment. Due to their aversion to combat, slugfolk tend to be neutral. Some are actually good.
Size. They rarely grow taller than 6 feet when "standing". From eyestalk to the tip of their tail, they can be as long as 10 feet. Your size is Medium.
Speed. Your base walking speed is 25 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Slime Foot. Your one big "foot" is good traction on vertical surfaces, like a sucker. You can climb difficult surfaces, including walls, and ceilings. You do not need to use your hands for this. Your climbing speed equal to your walking speed
Eldritch Embodiment. The ones who created you left you with their magical touch. You know and can cast one cantrip of your choice from the warlock spell list without material components.
Acid spit. You not only have teeth, but you also have rather acidic compounds you can spit from your gullet. As an action, you can spew a bout of acid in a 15-foot cone. Each creature in the area of the exhalation must make a Dexterity saving throw. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 acid damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your acid spit, you can't use it again until you complete a short or long rest.
Mucus Coat. Your slimy excretions protect you from acid, much in the same way a human stomach works. You are resistant against acid damage.
Dry-Prone. You are composed of a large amount of liquid and as such, you fare poorly in the burning environments. You have disadvantage on saving throws against Extreme Heat.
Languages. You can speak, read, and write Common and one other language of your choice.
Random Height and Weight
|5′ 0″||+1d12||150 lb.||× (1d6) lb.|
*Height = base height + height modifier
- Dungeon Masters Guide p.110