Slug Curse (Jujutsu Kaisen Supplement)
Slug Curse[edit]
huge undead (Cursed Spirit), chaotic evil Armor Class 18 (natural armor)
Saving Throws Str +6, Con +6 Cursed Energy. The curse has 14 cursed energy that it can use to fuel its abilities. All of its cursed energy is replenished at the end of a long rest. Cursed Energy Recovery. The curse regains 1 cursed energy at the beginning of each of its turns. Cursed Attack. The curse's attacks are considered magical. Invisible Force. The curse is entirely made out of cursed energy, meaning it is invisible. Creatures with levels in the Jujutsu Sorcerer class or who can see into the Ethereal Plane can see the curse. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see you. Phasing. Due to being composed of a smaller amount of cursed energy, the curse may walk through objects and structures as if they weren't there. Hard to Kill (1/long rest). If the curse were reduced to 0 hit points, they can choose to drop to 1 hit point instead and are considered stable, even against effects or features that would normally kill them outright. Acidic Mucus. Whenever the curse moves across a surface, it leaves behind a trail of mucus that is considered difficult terrain until the end of its next turn. When a creature moves into or within the area, they must make a DC 15 Strength saving throw or fall prone and become restrained until the end of their next turn. Additionally when a creature moves into or within the area, they take 2d6 acid damage for every 5 feet they travel. Salt Osmosis. Whenever the curse starts its turn in contact with a pound or more of salt, it takes 2d4 necrotic damage. Using an action to sprinkle a pound of salt on the curse deals 2d4 necrotic damage to it immediately and another 2d4 necrotic damage to it at the start of its next turn (after which the salt rubs off), provided the curse has not withdrawn into its shell. ACTIONSSlam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) bludgeoning damage. Acid Spit (3 Cursed Energy). As an action the curse spits out a stream of acid from its mouth causing all creatures with a 30 ft. cone to make a DC 15 Constitution saving throw or 44 (8d10) acid damage, on success the creature takes half damage. BONUS ACTIONSRegeneration. The curse can spend up to 5 Cursed Energy, regaining hit points equal to 5 times the amount spent. REACTIONSRegeneration. As a Reaction to suffering damage, the curse uses its Regeneration. |
Improved Durability. This creature uses the Improved Durability rule Not Canon. The Slug Curse is not an official cursed spirit demonstrated in the Jujutsu Kaisen franchise, it was completely made up by the people working behind this supplement. It is intended to populate campaigns in an absence of enough official material, and as such was properly balanced for any DM to use in their Jujutsu Campaign. |
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