Slimy Dragon (5e Creature)

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Slimy Dragon[edit]

Huge dragon, unaligned


Armor Class 15 (natural armor)
Hit Points 229 (17d12 + 119)
Speed 40 ft., fly 40 ft. (see Stuck below)


STR DEX CON INT WIS CHA
22 (+6) 8 (-1) 24 (+7) 6 (-2) 13 (+1) 11 (+0)

Saving Throws Dex +4, Con +12
Skills Athletics +11, Perception +6, Stealth +4
Damage Resistances cold, radiant
Damage Immunities acid, poison; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, frightened, petrified, poisoned
Senses passive Perception 11
Languages Draconic
Challenge 16 (15,000 XP)


Slimy Body. Any creature that touches the dragon or hits it with a melee attack takes 5 (2d4) acid damage.

Sticky. Any melee weapon that hits the dragon sticks to it. While stuck to the dragon, a weapon can only attack the dragon, has advantage on attack rolls to do so, and has a -5 penalty to damage. A creature can free a stuck weapon as a bonus action with a DC 21 Strength check.

Stuck. To use its flying speed, the dragon must first succeed on a DC 16 Strength check.

ACTIONS

Pseudopod. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) acid damage.

Shoot Slime. Ranged Weapon Attack: +11 to hit, range 50/150 ft., one target. Hit: 13 (2d6 + 6) acid damage.

Slime Breath (Recharge 4-6). The dragon exhales slime in a 70-foot line that is 5 feet wide. Each creature in that area must succeed on a DC 20 Dexterity saving throw or take 24 (7d6) acid damage and become infected with slime. A creature infected with slime must succeed on a DC 20 Strength check to move, has disadvantage on attack rolls, and gains resistance to acid damage and vulnerability to fire damage. A creature can repeat the save every 24 hours, taking 7 (2d6) acid damage on a failure, and reducing the DC by 5 on a success. If the DC ever drops to 0, the creature is no longer infected.


LEGENDARY ACTIONS

The can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.

Slimy dragons are often created by a fallen dragon arising again as a half-ooze creature, but not always. Some were just created, and all carry a vile slimy curse.

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