Slimelings (5e Race)

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Physical Description[edit]

Slimelings are humanoid masses of slime with no distinctive features. They usually stand at about 5'6" and weigh around 150 pounds. The slimeling is similar to a Gelatinous Cube's in that it is acidic. Its coloration runs the gamut of ooze shades but is commonly blue or green. A slimeling will tend to try and absorb their victims and melt them. A slimeling has no mouth but it will open a hole where a mouth would be and it places food inside where it is dissolved and digested.


Nobody really knows where slimelings come from beyond the fact that they tend to live in caves or sewer systems. Jubilex, demon lord of slimes, has been known to impart some intelligence temporarily to slimes under his influence; whether this can create slimelings is unknown, however. Given their nature and appearances, though, it almost seems as if they are from another version of this world.


Slimelings tend to keep to themselves in their homes, however, there are a select few that choose to leave their homes and join groups of adventurers as they travel the world. That being said, most if not all slimelings are very curious creatures. In addition, slimelings are very arrogant and think of anyone who isn't like them as an inferior creature. Because they live in solitude and often in conditions other races would find untenable, slimeling adventurers often become rough-and-tumble fighters, honorless rogues, or taciturn rangers.

Slimeling Names[edit]

Male: Gelan, Agar, Bucon, Lejor, Ozer, Ogg, Rimiru

Female: Slemi, Goma, Maja, Jela, Ilksi, Agga, Suu

Slimeling Traits[edit]

Bipedal Oozes who enjoy absorbing their victims
Ability Score Increase. Your Constitution score increases by 2, and your Strength or Dexterity score increases by 1.
Age. Slimelings will live no longer than 300.
Alignment. Slimelings can be any alignment but will tend towards chaos rather than law.
Size. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Absorb. As long as you maintain a grapple, the creature you are grappling takes 2d6 + your Constitution modifier acid damage at the end of its turn.
Acidic. You are resistant to acid damage.
Fluid Form. Typical restraints can't hold you. While you are conscious you may slide out of any manacle, rope, or restraints. You can also move through a space as narrow as 1 inch without squeezing.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Languages. You can speak, read and write, Common and one other language of your choice that was learned from your time growing up under or around a certain race.

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