Slifer the Sky Dragon (5e Creature)

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Slifer the Sky Dragon[edit]

Gargantuan dragon, chaotic neutral


Armor Class 19 (natural armor)
Hit Points 315 (18d20 + 126)
Speed 40 ft., climb 40 ft., fly 80 ft. (hover)


STR DEX CON INT WIS CHA
27 (+8) 20 (+5) 25 (+7) 20 (+5) 20 (+5) 21 (+5)

Saving Throws Dex +11, Con +13, Wis +11, Cha +11
Skills Perception +11, Stealth +11
Proficiency Bonus +6
Damage Immunities fire, lightning, thunder; bludgeoning, piercing and slashing from nonmagical attacks
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned, prone
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 21
Languages Celestial, Common, Draconic
Challenge 20 (25,000 XP)


Legendary Resistance (3/Day). If Slifer fails a saving throw, he can choose to succeed instead.

ACTIONS

Multiattack. Slifer can use his Frightful Presence. He then makes three attacks: one with his bite and two with his claws.

Bite. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 7 (2d6) lightning damage.

Claw. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.

Tail. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 22 (3d8 + 8) bludgeoning damage.

Frightful Presence. Each creature of Slifer's choice that is within 120 feet of Slifer and aware of him must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Slifer's Frightful Presence for the next 24 hours.

Thunderforce Attack (Recharge 5-6). Slifer exhales lightning from both of his mouths in an 80-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 63 (18d6) lightning damage on a failed save, or half as much damage on a successful one.

REACTIONS

Lightning Blast. When a target enters within 80 feet of Slifer, they take 70 (10d12) lightning damage. To do so, Slifer must see the target when it enters the radius.

LEGENDARY ACTIONS

Slifer can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Slifer regains spent legendary actions at the start of his turn.

Detect. Slifer makes a Wisdom (Perception) check.
Tail Whip. Slifer makes a tail attack.
Wing Attack (Costs 2 Actions). Slifer beats his wings. Each creature within 20 feet of Slifer must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. Slifer can then fly up to half his flying speed.

Slifer was once a common red dragon feared by all, terrorizing all he could. At the height of his malevolent power and greed, he challenged the god Osiris as the true god of the skies. Osiris quickly defeated Slifer, only to use him for another purpose. As other Egyptian Gods had selected their avatars, he forced Slifer to become his avatar, the sky dragon. His appearance warped and breath itself changed from fire to lightning, Slifer was forced to become a force of good, only able to do good deeds despite his hatred for humanity and the god who has taken his freedom. When Osiris does not call for him, he flies above the clouds, mourning the time he spent ravaging villages and burning down pitiful human civilizations. Some say the thunderstorms are caused by his cries of anguish, and attempts to burn the ground only coming out as the thunder.

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