Sleep (3.5e Variant Rule)

From D&D Wiki

Jump to: navigation, search
This material is published under the OGL

Sleep (Cha)[edit]

You can psychically put other creatures to sleep.

Requirements: Telepathy feat

Check: You can attempt to psychically put a target into a deep sleep. The target gets a Will saving throw against your skill DC. Success negates the effect. If the Will save fails, the creature falls instantly asleep and remains so for 1 minute per skill rank. Sleeping creatures are helpless. Slapping or wounding awakens them, but normal noise does not. Awakening the creature requires a standard action (an application of the aid another action). Creatures that do not sleep are unaffected by this skill.

Special: You must be in mental contact with the subject. You can take 10 on Sleep checks, but you can’t take 20.

Time: Sleep is a standard action. It lasts for 10 rounds (1 minute) per skill rank.

Strain: 4.

Back to Main Page3.5e HomebrewRulesPsychic PowersSkillsDescriptions

Back to Main Page3.5e HomebrewCharacter OptionsSkill AbilitiesSkills

Personal tools
Home of user-generated,
homebrew pages!
system reference documents
admin area
Terms and Conditions for Non-Human Visitors