Slakoth (5e Race)

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Slow .... and ... steady ... wins... zzz...

Physical Description[edit]

From top: slakoth, vigoroth and slaking

Slakoth is a brown, quadruped pokémon with sloth-like qualities. It is capable of standing on two legs when it is serious in battle but rarely does so due to its lackadaisical nature. It has coarse, shaggy fur with two horizontal dark brown stripes on its back. There is a scruff of fur on top of its head, and it has a large, pig-like pink nose, pink eyelids, and dark rings around its eyes, like deep bags from lack of sleep. It has long, lanky arms, but shorter legs. Each paw has two sharp claws, and there are pink paw pads on the back feet. Its underbelly, eyelids, and nose are also pink.

Upon evolution, the fur of a slakoth becomes white as its adrenaline pumps and turns it into the ever-energetic and sleepless vigoroth. Its biology radically changes from a sleepy demure demeanor to a manic frenzied creature. Eventually it becomes a slaking, which is a mix of the two. Slaking is lazy, perhaps the laziest of pokemon. But its lazy periods are actually story of potential energy in its enormous muscles, allowing it to pulverize enemies... as soon as it wakes up.


This lazy pokemon is found in the fertile forests of the Hoenn region, where they live in large groups. Their days are mostly spent lounging in trees and sleeping. This is because their unique physiology makes it so their hearts beat only once per minute, making it exhausting to do anything due to the slackish blood flow. Because their use of energy is so low, they only eat three leaves a day, and sleep for more than 20 hours daily. This is believed to attribute to their drowsiness, and their yawning makes it contagious. Slakoth who live in areas that have more sugary plants, like bananas, have been observed to be a bit more energetic. Or at least able to get off crawling on their bellies all the time.

A remarkable change is observed in slakoth when they reach a certain point in life where all the potential energy gained from their sleep seems to pay off and they become vigoroth. All the stored energy in their bodies changes their fur white and makes their claws longer, as well as elongates their teeth and hype up their blood pressure. They become unable to sit still for even a minute, as their rapid beating hearts put a lot of stress in their bodies that they must release via movement. Due to its rampaging nature, vigoroth can never be put to sleep and it is always hungry.

A vigoroth is eventually observed to learn some control, or at least tire itself out, and evolve into a slaking. These hulking masses of potent muscle spend their days in the forest lazing about and sleeping. Unlike slakoth, however, they can harness the immense energy built in their rests to pummel those who challenge them. They hold the reputation for being the most slothful pokemon, beating out even snorlax.


As slakoth, these pokemon commonly reside in forests of warm temperatures where the leaves are green all year round. They live in large groups like tribes and find homes in the trees. Within a forest where slakoth reside, there is usually at least one slaking, who is the presumed king of the forest. There can be multiple slaking, all keeping tabs on their territories within the forest. The slakoth are their useless underlings. When put under stress, whether by environmental factors or the self, slakoth push to evolve into vigoroth. This garners the respect of slakoth, as vigoroths are the rampaging guardians of the forest. Vigoroth who become slaking can battle former kings for their position, with the punishment being exile for the loser. Standing on two legs is a big deal for this pokemon, who views it as "getting serious." Thus, slakoth rarely do it, vigoroth are usually bipedal, and slakings rise from their slumber on two feet to smash worthy opponents only.


Slakoth generally are very laid back and soft spoken. They try the patience of others with their long, drawled out way of speech and tired demeanor, usually on no fault of their own. Their sentences are paused often while they say each word individually, and often they fall asleep between syllables. They are simpletons, essentially, who like nothing better than to sleep. But they are not bad people at heart, and usually prefer to speak true, even if their answer is usually a refusal of responsibility. Those who dare to take up responsibility are the ones suitable who usually become vigoroth, who are brash and speak in super fast paces. Their hyperactivity makes them maniacs who call everyone else slow and sleepy. Upon becoming a slaking, they mellow out and take to a more neutral but arrogant stance. Slaking usually believe many things beneath their notice, save food and sleep. In fact, they only move usually to get food.

Slakoth Names[edit]

Slakoth take names that are super short and usually monosyllabic to avoid effort. It can take them a whole minute to say something with five syllables after all. When they become vigoroth, they usually slap on a super nonsensical surname with lots of random noises, signaling their mania. Upon evolution into slaking, they change their addresses entirely to something more regal, yet still simple.

Slakoth Traits[edit]

Slow moving sloth pokemon
Ability Score Increase. Your Constitution score increases by 2 and your Charisma score increases by 1.
Age. Slakoth live long, boring lives. A slaking has been known to live until 150.
Alignment. As they live rather uncaring, they are usually neutral.
Size. Slakoth are short, usually less than three feet. They grow bigger upon evolution. Your size is Small.
Speed. Your base walking speed is 20 feet.
Sloth Paced. Your stride cannot be interrupted or hastened since you're so slow already. You are immune to effects that would alter your speed. Spells like haste or slow no longer change your movement speed. But you will still gain the other benefits or detriments of the spells. Feats and class features can still give you extra movement speed.
Truant. You have disadvantage in initiative rolls.
Slack Off. You can make use of your precious reserves and heal a bit in battle. As a bonus action, you can choose to expend up to half of your Hit Dice, rounded up, and regain hit points. You must finish a short or long rest to regain use of this feature.
Yawn. You can infect others with your drowsiness. As an action, you may yawn. Roll a 5d8; the total is how many hit points of creatures this trait can affect. Creatures within 20 feet of you are affected in ascending order of their current hit points (ignoring unconscious creatures). Starting with the creature that has the lowest current hit points, each creature affected by this trait falls unconscious until either the end of their next turn, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or less than the remaining total for that creature to be affected. Undead and creatures immune to being charmed are not affected by your yawn.
Languages. You can speak, read, and write Common.

Racial Evolution Feats[edit]

To mimic pokemon evolution, when you would reach a level where you can take a feat, you may take these racial feats. When you do, your very form changes.


Prerequisite: slakoth
You grow larger, meaner, faster, stronger and sleepless.

  • Your size becomes Medium. Your new base height is 4 feet.
  • Your claws sharpen to become lethal natural weapons. If you hit with them, you deal slashing damage equal to 1d6 + your Strength modifier, instead of the normal bludgeoning damage for an unarmed strike.
  • You cannot be put to sleep unwillingly.


Prerequisite: slakoth, Vigoroth feat
Your muscles ripple and grow but so does your ego and slothfulness as you are now king of the jungle. However, your claws change to become fully prehensile hands instead. No matter. Slaking smash!

  • Your Strength score increases by 1.
  • Your claws become massive fists to deal some real damage as natural weapons. If you hit with them, you deal bludgeoning damage equal to 1d8 + your Strength modifier.

Random Height and Weight[edit]

2′ 7″ +1d8 53 lb. × (1d6) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

(0 votes)

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